fix camera update issue in previous commit
fix Mac OSX build issue
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@@ -956,6 +956,8 @@ void GLInstancingRenderer::updateCamera(int upAxis)
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m_data->m_activeCamera->setCameraUpAxis(upAxis);
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m_data->m_activeCamera->setAspectRatio((float)m_screenWidth/(float)m_screenHeight);
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m_data->m_defaultCamera1.update();
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m_data->m_activeCamera->getCameraProjectionMatrix(m_data->m_projectionMatrix);
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m_data->m_activeCamera->getCameraViewMatrix(m_data->m_viewMatrix);
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}
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