catch invalid mass/inertia instead of division by zero/nan. also, avoid indexing <0
This commit is contained in:
Binary file not shown.
@@ -128,7 +128,7 @@ int MinitaurSetup::setupMinitaur(class b3RobotSimulatorClientAPI* sim, const b3V
|
||||
{
|
||||
b3JointInfo jointInfo;
|
||||
sim->getJointInfo(m_data->m_quadrupedUniqueId,i,&jointInfo);
|
||||
if (jointInfo.m_jointName)
|
||||
if (jointInfo.m_jointName[0])
|
||||
{
|
||||
m_data->m_jointNameToId.insert(jointInfo.m_jointName,i);
|
||||
}
|
||||
@@ -137,4 +137,4 @@ int MinitaurSetup::setupMinitaur(class b3RobotSimulatorClientAPI* sim, const b3V
|
||||
resetPose(sim);
|
||||
|
||||
return m_data->m_quadrupedUniqueId;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -118,9 +118,13 @@ static btVector3 convexHullSupport (const btVector3& localDirOrg, const btVector
|
||||
return supVec;
|
||||
#else
|
||||
|
||||
btScalar maxDot;
|
||||
long ptIndex = vec.maxDot( points, numPoints, maxDot);
|
||||
btScalar maxDot;
|
||||
long ptIndex = vec.maxDot( points, numPoints, maxDot);
|
||||
btAssert(ptIndex >= 0);
|
||||
if (ptIndex<0)
|
||||
{
|
||||
ptIndex = 0;
|
||||
}
|
||||
btVector3 supVec = points[ptIndex] * localScaling;
|
||||
return supVec;
|
||||
#endif //__SPU__
|
||||
|
||||
@@ -983,7 +983,13 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar
|
||||
case btMultibodyLink::ePrismatic:
|
||||
case btMultibodyLink::eRevolute:
|
||||
{
|
||||
invDi[0] = 1.0f / D[0];
|
||||
if (D[0]>=SIMD_EPSILON)
|
||||
{
|
||||
invDi[0] = 1.0f / D[0];
|
||||
} else
|
||||
{
|
||||
invDi[0] = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case btMultibodyLink::eSpherical:
|
||||
@@ -1266,12 +1272,29 @@ void btMultiBody::solveImatrix(const btVector3& rhs_top, const btVector3& rhs_bo
|
||||
if (num_links == 0)
|
||||
{
|
||||
// in the case of 0 m_links (i.e. a plain rigid body, not a multibody) rhs * invI is easier
|
||||
result[0] = rhs_bot[0] / m_baseInertia[0];
|
||||
result[1] = rhs_bot[1] / m_baseInertia[1];
|
||||
result[2] = rhs_bot[2] / m_baseInertia[2];
|
||||
result[3] = rhs_top[0] / m_baseMass;
|
||||
result[4] = rhs_top[1] / m_baseMass;
|
||||
result[5] = rhs_top[2] / m_baseMass;
|
||||
|
||||
if ((m_baseInertia[0] >= SIMD_EPSILON) && (m_baseInertia[1] >= SIMD_EPSILON) && (m_baseInertia[2] >= SIMD_EPSILON))
|
||||
{
|
||||
result[0] = rhs_bot[0] / m_baseInertia[0];
|
||||
result[1] = rhs_bot[1] / m_baseInertia[1];
|
||||
result[2] = rhs_bot[2] / m_baseInertia[2];
|
||||
} else
|
||||
{
|
||||
result[0] = 0;
|
||||
result[1] = 0;
|
||||
result[2] = 0;
|
||||
}
|
||||
if (m_baseMass>=SIMD_EPSILON)
|
||||
{
|
||||
result[3] = rhs_top[0] / m_baseMass;
|
||||
result[4] = rhs_top[1] / m_baseMass;
|
||||
result[5] = rhs_top[2] / m_baseMass;
|
||||
} else
|
||||
{
|
||||
result[3] = 0;
|
||||
result[4] = 0;
|
||||
result[5] = 0;
|
||||
}
|
||||
} else
|
||||
{
|
||||
if (!m_cachedInertiaValid)
|
||||
@@ -1322,9 +1345,21 @@ void btMultiBody::solveImatrix(const btSpatialForceVector &rhs, btSpatialMotionV
|
||||
if (num_links == 0)
|
||||
{
|
||||
// in the case of 0 m_links (i.e. a plain rigid body, not a multibody) rhs * invI is easier
|
||||
result.setAngular(rhs.getAngular() / m_baseInertia);
|
||||
result.setLinear(rhs.getLinear() / m_baseMass);
|
||||
} else
|
||||
if ((m_baseInertia[0] >= SIMD_EPSILON) && (m_baseInertia[1] >= SIMD_EPSILON) && (m_baseInertia[2] >= SIMD_EPSILON))
|
||||
{
|
||||
result.setAngular(rhs.getAngular() / m_baseInertia);
|
||||
} else
|
||||
{
|
||||
result.setAngular(btVector3(0,0,0));
|
||||
}
|
||||
if (m_baseMass>=SIMD_EPSILON)
|
||||
{
|
||||
result.setLinear(rhs.getLinear() / m_baseMass);
|
||||
} else
|
||||
{
|
||||
result.setLinear(btVector3(0,0,0));
|
||||
}
|
||||
} else
|
||||
{
|
||||
/// Special routine for calculating the inverse of a spatial inertia matrix
|
||||
///the 6x6 matrix is stored as 4 blocks of 3x3 matrices
|
||||
|
||||
Reference in New Issue
Block a user