add kuka_lwr urdf file for testing, the r2d2 gets boring
This commit is contained in:
12
data/kuka_lwr/meshes_arm/COPYRIGHT
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12
data/kuka_lwr/meshes_arm/COPYRIGHT
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The meshes of the lightweight robot are based on a blender model
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which was re-designed from scratch. (It can be downloaded at
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http://toychest.in.tum.de/wiki/_media/projects:lwr-arm.blend)
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This blender model, as well as the meshes found in this folder
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are licensed under CC-BY-3.0:
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Copyright (c) 2010 by Ingo Kresse <kresse@in.tum.de>.
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This work is made available under the terms of the
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Creative Commons Attribution 3.0 license,
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http://creativecommons.org/licenses/by/3.0/.
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162
data/kuka_lwr/meshes_arm/arm_base.dae
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162
data/kuka_lwr/meshes_arm/arm_base.dae
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data/kuka_lwr/meshes_arm/arm_base.stl
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BIN
data/kuka_lwr/meshes_arm/arm_base.stl
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158
data/kuka_lwr/meshes_arm/arm_flanche.dae
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158
data/kuka_lwr/meshes_arm/arm_flanche.dae
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data/kuka_lwr/meshes_arm/arm_flanche.stl
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BIN
data/kuka_lwr/meshes_arm/arm_flanche.stl
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162
data/kuka_lwr/meshes_arm/arm_flanche_angle.dae
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162
data/kuka_lwr/meshes_arm/arm_flanche_angle.dae
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<?xml version="1.0" encoding="utf-8"?>
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<COLLADA version="1.4.0" xmlns="http://www.collada.org/2005/11/COLLADASchema">
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<asset>
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<contributor>
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<author>Illusoft Collada 1.4.0 plugin for Blender - http://colladablender.illusoft.com</author>
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<authoring_tool>Blender v:249 - Illusoft Collada Exporter v:0.3.162</authoring_tool>
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<comments></comments>
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<copyright></copyright>
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<source_data>file:///home/ingo/models/lwr/meshes/arm_flanche.blend</source_data>
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</contributor>
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<created>2010-07-28T12:31:52.074222</created>
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<modified>2010-07-28T12:31:52.074265</modified>
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<unit meter="1" name="meter"/>
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_effects>
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<effect id="Black-fx" name="Black-fx">
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<profile_COMMON>
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<technique sid="blender">
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||||
<phong>
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||||
<emission>
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<color>0.00000 0.00000 0.00000 1</color>
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</emission>
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<ambient>
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<color>0.10000 0.10000 0.10000 1</color>
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</ambient>
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<diffuse>
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<color>0.10000 0.10000 0.10000 1</color>
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</diffuse>
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<specular>
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<color>0.50000 0.50000 0.50000 1</color>
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</specular>
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<shininess>
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<float>12.5</float>
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</shininess>
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<reflective>
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<color>1.00000 1.00000 1.00000 1</color>
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</reflective>
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<reflectivity>
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<float>1.0</float>
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</reflectivity>
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<transparent>
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<color>1 1 1 1</color>
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</transparent>
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<transparency>
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<float>0.0</float>
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</transparency>
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</phong>
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</technique>
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</profile_COMMON>
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||||
</effect>
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<effect id="Grey-fx" name="Grey-fx">
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||||
<profile_COMMON>
|
||||
<technique sid="blender">
|
||||
<phong>
|
||||
<emission>
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||||
<color>0.00000 0.00000 0.00000 1</color>
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||||
</emission>
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||||
<ambient>
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||||
<color>0.21666 0.22745 0.25000 1</color>
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</ambient>
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<diffuse>
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||||
<color>0.60667 0.63686 0.70000 1</color>
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</diffuse>
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||||
<specular>
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<color>0.70000 0.70000 0.70000 1</color>
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</specular>
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||||
<shininess>
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<float>12.5</float>
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</shininess>
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<reflective>
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<color>1.00000 1.00000 1.00000 1</color>
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</reflective>
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||||
<reflectivity>
|
||||
<float>0.0</float>
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||||
</reflectivity>
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||||
<transparent>
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||||
<color>1 1 1 1</color>
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||||
</transparent>
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||||
<transparency>
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||||
<float>0.0</float>
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||||
</transparency>
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||||
</phong>
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||||
</technique>
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||||
</profile_COMMON>
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||||
</effect>
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||||
</library_effects>
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||||
<library_materials>
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||||
<material id="Black" name="Black">
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||||
<instance_effect url="#Black-fx"/>
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||||
</material>
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||||
<material id="Grey" name="Grey">
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||||
<instance_effect url="#Grey-fx"/>
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||||
</material>
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||||
</library_materials>
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||||
<library_geometries>
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<geometry id="flanche_001" name="flanche_001">
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<mesh>
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||||
<source id="flanche_001-Position">
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||||
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||||
<technique_common>
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||||
<accessor count="104" source="#flanche_001-Position-array" stride="3">
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||||
<param type="float" name="X"></param>
|
||||
<param type="float" name="Y"></param>
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||||
<param type="float" name="Z"></param>
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||||
</accessor>
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||||
</technique_common>
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||||
</source>
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||||
<source id="flanche_001-Normals">
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||||
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||||
<technique_common>
|
||||
<accessor count="108" source="#flanche_001-Normals-array" stride="3">
|
||||
<param type="float" name="X"></param>
|
||||
<param type="float" name="Y"></param>
|
||||
<param type="float" name="Z"></param>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<vertices id="flanche_001-Vertex">
|
||||
<input semantic="POSITION" source="#flanche_001-Position"/>
|
||||
</vertices>
|
||||
<triangles count="64" material="Black">
|
||||
<input offset="0" semantic="VERTEX" source="#flanche_001-Vertex"/>
|
||||
<input offset="1" semantic="NORMAL" source="#flanche_001-Normals"/>
|
||||
<p>40 76 72 76 73 76 73 76 41 76 40 76 41 77 73 77 74 77 74 77 42 77 41 77 42 78 74 78 75 78 75 78 43 78 42 78 43 79 75 79 76 79 76 79 44 79 43 79 44 80 76 80 77 80 77 80 45 80 44 80 45 81 77 81 78 81 78 81 46 81 45 81 46 82 78 82 79 82 79 82 47 82 46 82 47 83 79 83 80 83 80 83 48 83 47 83 48 84 80 84 81 84 81 84 49 84 48 84 49 85 81 85 82 85 82 85 50 85 49 85 50 86 82 86 83 86 83 86 51 86 50 86 51 87 83 87 84 87 84 87 52 87 51 87 52 88 84 88 85 88 85 88 53 88 52 88 53 89 85 89 86 89 86 89 54 89 53 89 54 90 86 90 87 90 87 90 55 90 54 90 55 91 87 91 88 91 88 91 56 91 55 91 56 92 88 92 89 92 89 92 57 92 56 92 57 93 89 93 90 93 90 93 58 93 57 93 58 94 90 94 91 94 91 94 59 94 58 94 59 95 91 95 92 95 92 95 60 95 59 95 60 96 92 96 93 96 93 96 61 96 60 96 61 97 93 97 94 97 94 97 62 97 61 97 62 98 94 98 95 98 95 98 63 98 62 98 63 99 95 99 96 99 96 99 64 99 63 99 64 100 96 100 97 100 97 100 65 100 64 100 65 101 97 101 98 101 98 101 66 101 65 101 66 102 98 102 99 102 99 102 67 102 66 102 67 103 99 103 100 103 100 103 68 103 67 103 68 104 100 104 101 104 101 104 69 104 68 104 69 105 101 105 102 105 102 105 70 105 69 105 70 106 102 106 103 106 103 106 71 106 70 106 72 107 40 107 71 107 71 107 103 107 72 107</p>
|
||||
</triangles>
|
||||
<triangles count="76" material="Grey">
|
||||
<input offset="0" semantic="VERTEX" source="#flanche_001-Vertex"/>
|
||||
<input offset="1" semantic="NORMAL" source="#flanche_001-Normals"/>
|
||||
<p>13 0 18 0 19 0 19 1 15 1 13 1 13 2 15 2 11 2 13 3 11 3 9 3 9 4 11 4 7 4 9 5 7 5 5 5 5 6 7 6 3 6 5 7 3 7 1 7 17 8 16 8 14 8 14 9 16 9 12 9 14 10 12 10 10 10 10 11 12 11 8 11 10 12 8 12 6 12 6 13 8 13 4 13 6 14 4 14 2 14 4 15 0 15 2 15 39 16 31 16 38 16 38 17 31 17 30 17 38 18 30 18 37 18 30 19 32 19 33 19 35 20 36 20 37 20 37 21 30 21 35 21 35 22 30 22 33 22 35 23 33 23 34 23 20 24 21 24 29 24 22 25 20 25 23 25 23 26 20 26 25 26 23 27 25 27 24 27 26 28 25 28 27 28 27 29 25 29 20 29 27 30 20 30 28 30 28 31 20 31 29 31 20 32 30 32 21 32 21 33 30 33 31 33 21 34 31 34 16 34 16 35 31 35 18 35 16 36 18 36 12 36 12 37 18 37 13 37 14 38 15 38 17 38 17 39 15 39 19 39 17 40 19 40 29 40 29 41 19 41 39 41 29 42 39 42 28 42 28 43 39 43 38 43 39 44 19 44 31 44 31 45 19 45 18 45 17 46 29 46 16 46 16 47 29 47 21 47 28 48 38 48 37 48 28 49 37 49 27 49 27 50 37 50 36 50 27 51 36 51 26 51 26 52 36 52 35 52 26 53 35 53 25 53 25 54 35 54 34 54 25 55 34 55 24 55 24 56 34 56 33 56 24 57 33 57 23 57 23 58 33 58 32 58 23 59 32 59 22 59 22 60 32 60 30 60 22 61 30 61 20 61 12 62 13 62 9 62 12 63 9 63 8 63 8 64 9 64 5 64 8 65 5 65 4 65 4 66 5 66 1 66 1 67 0 67 4 67 0 68 1 68 3 68 0 69 3 69 2 69 2 70 3 70 7 70 2 71 7 71 6 71 6 72 7 72 11 72 6 73 11 73 10 73 10 74 11 74 15 74 10 75 15 75 14 75</p>
|
||||
</triangles>
|
||||
</mesh>
|
||||
</geometry>
|
||||
</library_geometries>
|
||||
<library_visual_scenes>
|
||||
<visual_scene id="Scene" name="Scene">
|
||||
<node layer="L1" id="flanche" name="flanche">
|
||||
<matrix>
|
||||
1.0 0.0 0.0 0.0
|
||||
0.0 1.0 0.0 0.0
|
||||
0.0 0.0 1.0 0.0
|
||||
0.0 0.0 0.0 1.0
|
||||
</matrix>
|
||||
<instance_geometry url="#flanche_001">
|
||||
<bind_material>
|
||||
<technique_common>
|
||||
<instance_material symbol="Black" target="#Black">
|
||||
<bind_vertex_input input_semantic="TEXCOORD" input_set="1" semantic="CHANNEL1"/>
|
||||
</instance_material>
|
||||
<instance_material symbol="Grey" target="#Grey">
|
||||
<bind_vertex_input input_semantic="TEXCOORD" input_set="1" semantic="CHANNEL1"/>
|
||||
</instance_material>
|
||||
</technique_common>
|
||||
</bind_material>
|
||||
</instance_geometry>
|
||||
</node>
|
||||
</visual_scene>
|
||||
</library_visual_scenes>
|
||||
<scene>
|
||||
<instance_visual_scene url="#Scene"/>
|
||||
</scene>
|
||||
</COLLADA>
|
||||
BIN
data/kuka_lwr/meshes_arm/arm_flanche_angle.stl
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data/kuka_lwr/meshes_arm/arm_flanche_angle.stl
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data/kuka_lwr/meshes_arm/arm_segment_a.dae
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data/kuka_lwr/meshes_arm/arm_segment_a.dae
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data/kuka_lwr/meshes_arm/arm_segment_a.stl
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data/kuka_lwr/meshes_arm/arm_segment_a.stl
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data/kuka_lwr/meshes_arm/arm_segment_b.dae
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data/kuka_lwr/meshes_arm/arm_segment_b.dae
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data/kuka_lwr/meshes_arm/arm_segment_b.stl
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data/kuka_lwr/meshes_arm/arm_segment_b.stl
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data/kuka_lwr/meshes_arm/arm_segment_last.dae
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data/kuka_lwr/meshes_arm/arm_segment_last.dae
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data/kuka_lwr/meshes_arm/arm_segment_last.stl
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data/kuka_lwr/meshes_arm/arm_segment_last.stl
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data/kuka_lwr/meshes_arm/arm_wrist.dae
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data/kuka_lwr/meshes_arm/arm_wrist.dae
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BIN
data/kuka_lwr/meshes_arm/arm_wrist.stl
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BIN
data/kuka_lwr/meshes_arm/arm_wrist.stl
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4
data/kuka_lwr/meshes_arm/convex/README
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data/kuka_lwr/meshes_arm/convex/README
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|
||||
convex collision hulls, created using
|
||||
|
||||
rosrun convex_decomposition convex_decomposition <mesh.obj> -v24 -p10 -s0.01
|
||||
rosrun ivcon ivcon <mesh_convex.obj> <mesh_convex.stlb>
|
||||
BIN
data/kuka_lwr/meshes_arm/convex/arm_base_convex.stl
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BIN
data/kuka_lwr/meshes_arm/convex/arm_base_convex.stl
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BIN
data/kuka_lwr/meshes_arm/convex/arm_flanche_angle_convex.stl
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BIN
data/kuka_lwr/meshes_arm/convex/arm_flanche_angle_convex.stl
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BIN
data/kuka_lwr/meshes_arm/convex/arm_flanche_convex.stl
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BIN
data/kuka_lwr/meshes_arm/convex/arm_flanche_convex.stl
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BIN
data/kuka_lwr/meshes_arm/convex/arm_segment_a_convex.stl
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BIN
data/kuka_lwr/meshes_arm/convex/arm_segment_a_convex.stl
Normal file
Binary file not shown.
BIN
data/kuka_lwr/meshes_arm/convex/arm_segment_b_convex.stl
Normal file
BIN
data/kuka_lwr/meshes_arm/convex/arm_segment_b_convex.stl
Normal file
Binary file not shown.
BIN
data/kuka_lwr/meshes_arm/convex/arm_segment_last_convex.stl
Normal file
BIN
data/kuka_lwr/meshes_arm/convex/arm_segment_last_convex.stl
Normal file
Binary file not shown.
BIN
data/kuka_lwr/meshes_arm/convex/arm_wrist_convex.stl
Normal file
BIN
data/kuka_lwr/meshes_arm/convex/arm_wrist_convex.stl
Normal file
Binary file not shown.
Reference in New Issue
Block a user