Merge pull request #2419 from erwincoumans/master
remove 'disableVRCamera' to fix issue #2390
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@@ -1276,7 +1276,10 @@ void EGLRendererVisualShapeConverter::render(const float viewMat[16], const floa
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render();
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m_data->m_camera.disableVRCamera();
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// don't disableVRCamera, see issue https://github.com/bulletphysics/bullet3/issues/2390
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// todo: check out why
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//
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// m_data->m_camera.disableVRCamera();
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//cout<<viewMat[4*0 + 0]<<" "<<viewMat[4*0+1]<<" "<<viewMat[4*0+2]<<" "<<viewMat[4*0+3] << endl;
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//cout<<viewMat[4*1 + 0]<<" "<<viewMat[4*1+1]<<" "<<viewMat[4*1+2]<<" "<<viewMat[4*1+3] << endl;
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