Test conversion from view matrix to yaw pitch roll.
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@@ -58,9 +58,9 @@ public:
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void resetCamera()
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{
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float dist = 35;
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float pitch = -14;
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float yaw = 0;
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float dist = 1;
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float pitch = 70;
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float yaw = 10;
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float targetPos[3]={0,0,0};
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m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
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}
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