Added specialKeyboardUp handler to GLUI (why was it missing?)
Some cleanup for ForkLiftDemo Enable textures for ConcavePhysicsDemo, Added scaling to BasicDemo to show small objects (20 centimeter) Removed demos from 'AllBulletDemos': less (clutter) = more
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@@ -310,6 +310,48 @@ void glui_keyboard_func(unsigned char key, int x, int y)
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}
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void glui_special_up_func(int key, int x, int y)
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{
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GLUI *glui;
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int current_window;
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GLUI_Glut_Window *glut_window;
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current_window = glutGetWindow();
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glut_window = GLUI_Master.find_glut_window( current_window );
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if (glut_window) /** Was event in a GLUT window? **/
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{
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if ( GLUI_Master.active_control_glui AND GLUI_Master.active_control )
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{
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glutSetWindow( GLUI_Master.active_control_glui->get_glut_window_id() );
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GLUI_Master.active_control_glui->special_up(key,x,y);
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finish_drawing();
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glutSetWindow( current_window );
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}
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else
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{
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if (glut_window->glut_special_up_CB)
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glut_window->glut_special_up_CB( key, x, y );
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}
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}
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else /*** Nope, event was in a standalone GLUI window **/
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{
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glui = GLUI_Master.find_glui_by_window_id(glutGetWindow());
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if ( glui )
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{
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glui->special_up(key,x,y);
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finish_drawing();
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}
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}
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}
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/************************************************ glui_special_func() ********/
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void glui_special_func(int key, int x, int y)
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@@ -731,6 +773,17 @@ void GLUI_Main::keyboard(unsigned char key, int x, int y)
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}
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void GLUI_Main::special_up(int key, int x, int y)
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{
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curr_modifiers = glutGetModifiers();
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/*** Pass the keystroke onto the active control, if any ***/
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if ( active_control != NULL )
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active_control->special_up_handler( key, glutGetModifiers() );
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}
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/****************************** GLUI_Main::special() **************/
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void GLUI_Main::special(int key, int x, int y)
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@@ -1665,6 +1718,16 @@ void GLUI_Master_Object::set_glutKeyboardFunc(void (*f)(unsigned char key,
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/*********************** GLUI_Master_Object::set_glutSpecialFunc() **********/
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void GLUI_Master_Object::set_glutSpecialUpFunc(void (*f)(int key,
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int x, int y))
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{
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glutSpecialUpFunc( glui_special_up_func );
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add_cb_to_glut_window( glutGetWindow(), GLUI_GLUT_SPECIAL_UP, (void*) f);
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}
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void GLUI_Master_Object::set_glutSpecialFunc(void (*f)(int key,
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int x, int y))
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{
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@@ -1865,6 +1928,9 @@ void GLUI_Master_Object::add_cb_to_glut_window(int window_id,
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case GLUI_GLUT_SPECIAL:
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window->glut_special_CB = (void(*)(int,int,int)) cb;
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break;
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case GLUI_GLUT_SPECIAL_UP:
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window->glut_special_up_CB = (void(*)(int,int,int)) cb;
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break;
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case GLUI_GLUT_MOUSE:
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window->glut_mouse_CB = (void(*)(int,int,int,int)) cb;
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break;
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