Added specialKeyboardUp handler to GLUI (why was it missing?)

Some cleanup for ForkLiftDemo
Enable textures for ConcavePhysicsDemo, 
Added scaling to BasicDemo to show small objects (20 centimeter)
Removed demos from 'AllBulletDemos': less (clutter) = more
This commit is contained in:
erwin.coumans
2008-11-13 07:33:25 +00:00
parent 0514944b41
commit 352aed528e
7 changed files with 165 additions and 67 deletions

View File

@@ -103,48 +103,51 @@ public:
btDemoEntry g_demoEntries[] =
{
{"SoftBody Cloth",SoftDemo0::Create},
{"SoftBody Pressure",SoftDemo1::Create},
{"SoftBody Volume",SoftDemo2::Create},
{"SoftBody Ropes",SoftDemo3::Create},
{"ForkLiftDemo",ForkLiftDemo::Create},
{"RagdollDemo",RagdollDemo::Create},
{"BasicDemo", BasicDemo::Create},
{"ConvexDecomposition",ConvexDecompositionDemo::Create},
{"Concave Moving", GimpactConcaveDemo::Create},
{"DynamicControlDemo",MotorDemo::Create},
{"ConcaveDemo",ConcaveDemo::Create},
// {"SoftBody Cloth",SoftDemo0::Create},
// {"SoftBody Pressure",SoftDemo1::Create},
{"SoftBody Ropes Attach",SoftDemo4::Create},
{"SoftBody Cloth Attach",SoftDemo5::Create},
{"SoftBody Sticks",SoftDemo6::Create},
{"SoftBody Collide",SoftDemo7::Create},
{"SoftBody Collide2",SoftDemo8::Create},
{"SoftBody Collide3",SoftDemo9::Create},
{"SoftBody Impact",SoftDemo10::Create},
{"SoftBody Aero",SoftDemo11::Create},
{"SoftBody Friction",SoftDemo12::Create},
{"SoftBody Torus",SoftDemo13::Create},
{"SoftBody Torus Match",SoftDemo14::Create},
{"SoftBody Bunny",SoftDemo15::Create},
{"SoftBody Bunny Match",SoftDemo16::Create},
{"SoftBody Init Cutting",SoftDemo17::Create},
{"SoftBody Cluster Deform",SoftDemo18::Create},
{"SoftBody Cluster Collide1",SoftDemo19::Create},
{"SoftBody Cluster Collide2",SoftDemo20::Create},
{"SoftBody Cluster Socket",SoftDemo21::Create},
{"SoftBody Cluster Hinge",SoftDemo22::Create},
{"SoftBody Cluster Combine",SoftDemo23::Create},
{"SoftBody Volume",SoftDemo2::Create},
{"SoftBody Cluster Car",SoftDemo24::Create},
{"SoftBody Cluster Robot",SoftDemo25::Create},
{"SoftBody Cluster Stack Soft",SoftDemo26::Create},
// {"SoftBody Ropes",SoftDemo3::Create},
{"SoftBody Sticks",SoftDemo6::Create},
// {"SoftBody Collide",SoftDemo7::Create},
// {"SoftBody Collide2",SoftDemo8::Create},
// {"SoftBody Collide3",SoftDemo9::Create},
// {"SoftBody Impact",SoftDemo10::Create},
{"SoftBody Aero",SoftDemo11::Create},
// {"SoftBody Friction",SoftDemo12::Create},
// {"SoftBody Torus",SoftDemo13::Create},
// {"SoftBody Torus Match",SoftDemo14::Create},
// {"SoftBody Bunny",SoftDemo15::Create},
// {"SoftBody Bunny Match",SoftDemo16::Create},
{"SoftBody Init Cutting",SoftDemo17::Create},
// {"SoftBody Cluster Deform",SoftDemo18::Create},
// {"SoftBody Cluster Collide2",SoftDemo20::Create},
// {"SoftBody Cluster Socket",SoftDemo21::Create},
// {"SoftBody Cluster Hinge",SoftDemo22::Create},
// {"SoftBody Cluster Combine",SoftDemo23::Create},
// {"SoftBody Cluster Stack Soft",SoftDemo26::Create},
{"SoftBody Cluster Stack Mixed",SoftDemo27::Create},
{"DynamicControlDemo",MotorDemo::Create},
{"RagdollDemo",RagdollDemo::Create},
{"SliderConstraint",SliderConstraintDemo::Create},
{"BasicDemo", BasicDemo::Create},
{"CcdPhysicsDemo", CcdPhysicsDemo::Create},
{"ConcaveDemo",ConcaveDemo::Create},
{"ConcaveRaycastDemo",ConcaveRaycastDemo::Create},
{"ConcaveConvexcastDemo",ConcaveConvexcastDemo::Create},
{"ConvexDecomposition",ConvexDecompositionDemo::Create},
{"BspDemo", BspDemo::Create},
{"Gimpact Test", GimpactConcaveDemo::Create},
{"Raytracer Test",Raytracer::Create},
{"GjkConvexCast",LinearConvexCastDemo::Create},
{"ForkLiftDemo",ForkLiftDemo::Create},
// {"SliderConstraint",SliderConstraintDemo::Create},
// {"CcdPhysicsDemo", CcdPhysicsDemo::Create},
// {"ConcaveRaycastDemo",ConcaveRaycastDemo::Create},
// {"ConcaveConvexcastDemo",ConcaveConvexcastDemo::Create},
//{"BspDemo", BspDemo::Create},
// {"Raytracer Test",Raytracer::Create},
// {"GjkConvexCast",LinearConvexCastDemo::Create},
{"Benchmark 3000 FALL",BenchmarkDemo1::Create},
{"Benchmark 1000 STACK",BenchmarkDemo2::Create},
{"Benchmark 136 RAGDOLLS",BenchmarkDemo3::Create},

View File

@@ -34,8 +34,8 @@
namespace
{
int testIndex=0;
int testSelection=24;
int testIndex=1;
int testSelection=0;
btDemoEntry* entry;
DemoApplication* demo;
int iterationCount;
@@ -66,14 +66,15 @@ namespace
}
void setDefaultSettings()
{
viewX = 0.0f;
viewY = 0.0f;
framePeriod = 16;//todo: test if this value should be 0
framePeriod = 16;//16;//todo: test if this value should be 0
width = 640;
height = 480;
width = 800;//640;
height = 600;//1024;//480;
iterationCount = 10;
gDrawAabb=0;
gWireFrame=0;
@@ -87,7 +88,7 @@ void setDefaultSettings()
gUseWarmstarting = 1;
gRandomizeConstraints = 1;
gErp = 0.2f;
gSlop=0.0f;
gSlop=0.01f;
gErp2 = 0.1f;
gWarmStartingParameter = 0.85f;
@@ -317,6 +318,18 @@ void Keyboard(unsigned char key, int x, int y)
}
}
void KeyboardSpecialUp(int key, int x, int y)
{
if (demo)
{
demo->specialKeyboardUp(key,x,y);
}
}
void KeyboardSpecial(int key, int x, int y)
{
@@ -380,6 +393,7 @@ int main(int argc, char** argv)
GLUI_Master.set_glutReshapeFunc(Resize);
GLUI_Master.set_glutKeyboardFunc(Keyboard);
GLUI_Master.set_glutSpecialFunc(KeyboardSpecial);
GLUI_Master.set_glutSpecialUpFunc(KeyboardSpecialUp);
GLUI_Master.set_glutMouseFunc(Mouse);
glutMotionFunc(MouseMotion);
@@ -410,14 +424,13 @@ int main(int argc, char** argv)
GLUI_Spinner* spinner = 0;
spinner = glui->add_spinner("ERP", GLUI_SPINNER_FLOAT, &gErp);
spinner->set_float_limits(0.f,1.f);
spinner = glui->add_spinner("ERP2", GLUI_SPINNER_FLOAT, &gErp2);
// spinner->set_float_limits(0.f,1.f);
// spinner = glui->add_spinner("ERP2", GLUI_SPINNER_FLOAT, &gErp2);
spinner->set_float_limits(0.f,1.f);
spinner = glui->add_spinner("Slop", GLUI_SPINNER_FLOAT, &gSlop);
spinner->set_float_limits(0.f,1.f);
spinner = glui->add_spinner("WSP", GLUI_SPINNER_FLOAT,&gWarmStartingParameter);
spinner->set_float_limits (0.f,1.0);
// spinner = glui->add_spinner("WSP", GLUI_SPINNER_FLOAT,&gWarmStartingParameter);
// spinner->set_float_limits (0.f,1.0);
glui->add_checkbox("Warmstarting", &gUseWarmstarting);
glui->add_checkbox("Randomize Constraints", &gRandomizeConstraints);
@@ -434,14 +447,6 @@ int main(int argc, char** argv)
glui->add_checkbox_to_panel(drawPanel, "Shadows", &gDrawShadows);
glui->add_checkbox_to_panel(drawPanel, "Clusters", &gDrawClusters);
// glui->add_checkbox_to_panel(drawPanel, "Impulses", &settings.drawImpulses);
// glui->add_checkbox_to_panel(drawPanel, "Statistics", &settings.drawStats);
int testCount = 0;
btDemoEntry* e = g_demoEntries;
while (e->createFcn)
@@ -456,12 +461,12 @@ int main(int argc, char** argv)
glui->add_button("Toggle Pause", 0,(GLUI_Update_CB)TogglePause);
glui->add_button("Single Step", 0,(GLUI_Update_CB)SingleSimulationStep);
glui->add_button("Reset Scene", 0,(GLUI_Update_CB)ResetScene);
// glui->add_button("Reset Scene", 0,(GLUI_Update_CB)ResetScene);
glui->add_button("Restart Scene", 0,(GLUI_Update_CB)RestartScene);
glui->add_separator();
glui->add_button("Exit", 0,(GLUI_Update_CB)exit);
// glui->add_button("Exit", 0,(GLUI_Update_CB)exit);
glui->set_main_gfx_window( mainWindow );

View File

@@ -21,6 +21,8 @@ subject to the following restrictions:
//maximum number of objects (and allow user to shoot additional boxes)
#define MAX_PROXIES (ARRAY_SIZE_X*ARRAY_SIZE_Y*ARRAY_SIZE_Z + 1024)
///scaling of the objects (0.1 = 20 centimeter boxes )
#define SCALING 0.1
#define START_POS_X -5
#define START_POS_Y -5
#define START_POS_Z -3
@@ -80,7 +82,7 @@ void BasicDemo::initPhysics()
setTexturing(true);
setShadows(true);
setCameraDistance(btScalar(50.));
setCameraDistance(btScalar(SCALING*50.));
///collision configuration contains default setup for memory, collision setup
m_collisionConfiguration = new btDefaultCollisionConfiguration();
@@ -106,7 +108,7 @@ void BasicDemo::initPhysics()
btTransform groundTransform;
groundTransform.setIdentity();
groundTransform.setOrigin(btVector3(0,-56,0));
groundTransform.setOrigin(btVector3(0,-50,0));
//We can also use DemoApplication::localCreateRigidBody, but for clarity it is provided here:
{
@@ -133,7 +135,7 @@ void BasicDemo::initPhysics()
//create a few dynamic rigidbodies
// Re-using the same collision is better for memory usage and performance
btCollisionShape* colShape = new btBoxShape(btVector3(1,1,1));
btCollisionShape* colShape = new btBoxShape(btVector3(SCALING*1,SCALING*1,SCALING*1));
//btCollisionShape* colShape = new btSphereShape(btScalar(1.));
m_collisionShapes.push_back(colShape);
@@ -160,9 +162,9 @@ void BasicDemo::initPhysics()
{
for(int j = 0;j<ARRAY_SIZE_Z;j++)
{
startTransform.setOrigin(btVector3(
startTransform.setOrigin(SCALING*btVector3(
2.0*i + start_x,
10+2.0*k + start_y,
20+2.0*k + start_y,
2.0*j + start_z));

View File

@@ -140,7 +140,7 @@ void ConcaveDemo::initPhysics()
{
setTexturing(true);
setShadows(false);
setShadows(true);
#define TRISIZE 10.f

View File

@@ -73,7 +73,7 @@ const int maxOverlap = 65535;
float gEngineForce = 0.f;
float defaultBreakingForce = 10.f;
float gBreakingForce = 10.f;
float gBreakingForce = 100.f;
float maxEngineForce = 1000.f;//this should be engine/velocity dependent
float maxBreakingForce = 100.f;
@@ -116,6 +116,9 @@ m_vertices(0)
m_vehicle = 0;
m_cameraPosition = btVector3(30,30,30);
m_useDefaultCamera = false;
setTexturing(true);
setShadows(true);
}
@@ -131,9 +134,19 @@ void ForkLiftDemo::termPhysics()
btRigidBody* body = btRigidBody::upcast(obj);
if (body && body->getMotionState())
{
delete body->getMotionState();
while (body->getNumConstraintRefs())
{
btTypedConstraint* constraint = body->getConstraintRef(0);
m_dynamicsWorld->removeConstraint(constraint);
delete constraint;
}
delete body->getMotionState();
m_dynamicsWorld->removeRigidBody(body);
} else
{
m_dynamicsWorld->removeCollisionObject( obj );
}
delete obj;
}
@@ -348,7 +361,6 @@ const float TRIANGLE_SIZE=20.f;
{
btCollisionShape* suppShape = new btBoxShape(btVector3(0.5f,0.1f,0.5f));
m_collisionShapes.push_back(chassisShape);
btTransform suppLocalTrans;
suppLocalTrans.setIdentity();
//localTrans effectively shifts the center of mass with respect to the chassis
@@ -666,6 +678,9 @@ void ForkLiftDemo::displayCallback(void)
void ForkLiftDemo::clientResetScene()
{
gVehicleSteering = 0.f;
gBreakingForce = defaultBreakingForce;
gEngineForce = 0.f;
m_carChassis->setCenterOfMassTransform(btTransform::getIdentity());
m_carChassis->setLinearVelocity(btVector3(0,0,0));
m_carChassis->setAngularVelocity(btVector3(0,0,0));

View File

@@ -113,6 +113,7 @@ enum GLUI_Glut_CB_Types
GLUI_GLUT_MOUSE,
GLUI_GLUT_MOTION,
GLUI_GLUT_SPECIAL,
GLUI_GLUT_SPECIAL_UP,
GLUI_GLUT_PASSIVE_MOTION,
GLUI_GLUT_ENTRY,
GLUI_GLUT_VISIBILITY
@@ -581,6 +582,8 @@ public:
void set_glutReshapeFunc (void (*f)(int width, int height));
void set_glutKeyboardFunc(void (*f)(unsigned char key, int x, int y));
void set_glutSpecialFunc (void (*f)(int key, int x, int y));
void set_glutSpecialUpFunc(void (*f)(int key, int x, int y));
void set_glutMouseFunc (void (*f)(int, int, int, int ));
void set_glutDisplayFunc(void (*f)(void)) {glutDisplayFunc(f);}
@@ -649,6 +652,7 @@ public:
/*********** Pointers to GLUT callthrough functions *****/
void (*glut_keyboard_CB)(unsigned char, int, int);
void (*glut_special_CB)(int, int, int);
void (*glut_special_up_CB)(int, int, int);
void (*glut_reshape_CB)(int, int);
void (*glut_passive_motion_CB)(int,int);
void (*glut_mouse_CB)(int,int,int,int);
@@ -692,6 +696,7 @@ class GLUI_Main : public GLUI_Node
friend void glui_mouse_func(int button, int state, int x, int y);
friend void glui_keyboard_func(unsigned char key, int x, int y);
friend void glui_special_func(int key, int x, int y);
friend void glui_special_up_func(int key, int x, int y);
friend void glui_passive_motion_func(int x, int y);
friend void glui_reshape_func( int w, int h );
friend void glui_visibility_func(int state);
@@ -740,6 +745,7 @@ protected:
void mouse(int button, int state, int x, int y);
void keyboard(unsigned char key, int x, int y);
void special(int key, int x, int y);
void special_up(int key, int x, int y);
void passive_motion(int x, int y);
void reshape( int w, int h );
void visibility(int state);
@@ -905,6 +911,7 @@ public:
virtual int mouse_held_down_handler( int local_x, int local_y, bool inside) { (void)local_x; (void)local_y; (void)inside; return false; }
virtual int key_handler( unsigned char key, int modifiers ) { (void)key; (void)modifiers; return false; }
virtual int special_handler( int key,int modifiers ) { (void)key; (void)modifiers; return false; }
virtual int special_up_handler( int key,int modifiers ) { (void)key; (void)modifiers; return false; }
virtual void update_size( void ) { }
virtual void idle( void ) { }

View File

@@ -310,6 +310,48 @@ void glui_keyboard_func(unsigned char key, int x, int y)
}
void glui_special_up_func(int key, int x, int y)
{
GLUI *glui;
int current_window;
GLUI_Glut_Window *glut_window;
current_window = glutGetWindow();
glut_window = GLUI_Master.find_glut_window( current_window );
if (glut_window) /** Was event in a GLUT window? **/
{
if ( GLUI_Master.active_control_glui AND GLUI_Master.active_control )
{
glutSetWindow( GLUI_Master.active_control_glui->get_glut_window_id() );
GLUI_Master.active_control_glui->special_up(key,x,y);
finish_drawing();
glutSetWindow( current_window );
}
else
{
if (glut_window->glut_special_up_CB)
glut_window->glut_special_up_CB( key, x, y );
}
}
else /*** Nope, event was in a standalone GLUI window **/
{
glui = GLUI_Master.find_glui_by_window_id(glutGetWindow());
if ( glui )
{
glui->special_up(key,x,y);
finish_drawing();
}
}
}
/************************************************ glui_special_func() ********/
void glui_special_func(int key, int x, int y)
@@ -731,6 +773,17 @@ void GLUI_Main::keyboard(unsigned char key, int x, int y)
}
void GLUI_Main::special_up(int key, int x, int y)
{
curr_modifiers = glutGetModifiers();
/*** Pass the keystroke onto the active control, if any ***/
if ( active_control != NULL )
active_control->special_up_handler( key, glutGetModifiers() );
}
/****************************** GLUI_Main::special() **************/
void GLUI_Main::special(int key, int x, int y)
@@ -1665,6 +1718,16 @@ void GLUI_Master_Object::set_glutKeyboardFunc(void (*f)(unsigned char key,
/*********************** GLUI_Master_Object::set_glutSpecialFunc() **********/
void GLUI_Master_Object::set_glutSpecialUpFunc(void (*f)(int key,
int x, int y))
{
glutSpecialUpFunc( glui_special_up_func );
add_cb_to_glut_window( glutGetWindow(), GLUI_GLUT_SPECIAL_UP, (void*) f);
}
void GLUI_Master_Object::set_glutSpecialFunc(void (*f)(int key,
int x, int y))
{
@@ -1865,6 +1928,9 @@ void GLUI_Master_Object::add_cb_to_glut_window(int window_id,
case GLUI_GLUT_SPECIAL:
window->glut_special_CB = (void(*)(int,int,int)) cb;
break;
case GLUI_GLUT_SPECIAL_UP:
window->glut_special_up_CB = (void(*)(int,int,int)) cb;
break;
case GLUI_GLUT_MOUSE:
window->glut_mouse_CB = (void(*)(int,int,int,int)) cb;
break;