add radius to debug sphere drawing

This commit is contained in:
erwin.coumans
2009-07-10 00:26:46 +00:00
parent d9ad88aa7a
commit 3538ac1162

View File

@@ -273,17 +273,17 @@ public:
};
void GL_ShapeDrawer::drawSphere(btScalar r, int lats, int longs)
void GL_ShapeDrawer::drawSphere(btScalar radius, int lats, int longs)
{
int i, j;
for(i = 0; i <= lats; i++) {
btScalar lat0 = SIMD_PI * (-btScalar(0.5) + (btScalar) (i - 1) / lats);
btScalar z0 = sin(lat0);
btScalar zr0 = cos(lat0);
btScalar z0 = radius*sin(lat0);
btScalar zr0 = radius*cos(lat0);
btScalar lat1 = SIMD_PI * (-btScalar(0.5) + (btScalar) i / lats);
btScalar z1 = sin(lat1);
btScalar zr1 = cos(lat1);
btScalar z1 = radius*sin(lat1);
btScalar zr1 = radius*cos(lat1);
glBegin(GL_QUAD_STRIP);
for(j = 0; j <= longs; j++) {