Change texture for one body.
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@@ -242,7 +242,7 @@ void PhysicsClientExample::prepareAndSubmitCommand(int commandId)
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{
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case CMD_LOAD_URDF:
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{
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b3SharedMemoryCommandHandle commandHandle = b3LoadUrdfCommandInit(m_physicsClientHandle, "kuka_iiwa/model.urdf");
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b3SharedMemoryCommandHandle commandHandle = b3LoadUrdfCommandInit(m_physicsClientHandle, "kuka_iiwa/model_white.urdf");
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//setting the initial position, orientation and other arguments are optional
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double startPosX = 0;
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static double startPosY = 0;
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