add re-usable createGraphicsSphere method in GpuDemo.
introduce and use maxContactCapacity (needs to be fixed in various other contact kernels) implement sphere versus trimesh disable new/sequential GPU batching (only uses 1 thread in a warp, slow but works on NVIDIA/Apple OpenCL)
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@@ -2,7 +2,8 @@
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#include "GpuDemoInternalData.h"
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#include "BulletCommon/btScalar.h"
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#include "basic_initialize/btOpenCLUtils.h"
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#include "OpenGLWindow/ShapeData.h"
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#include "OpenGLWindow/GLInstancingRenderer.h"
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GpuDemo::GpuDemo()
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:m_clData(0)
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@@ -78,3 +79,40 @@ void GpuDemo::initCL(int preferredDeviceIndex, int preferredPlatformIndex)
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}
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int GpuDemo::registerGraphicsSphereShape(const ConstructionInfo& ci, float radius, bool usePointSprites, int largeSphereThreshold, int mediumSphereThreshold)
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{
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int strideInBytes = 9*sizeof(float);
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int graphicsShapeIndex = -1;
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if (radius>=largeSphereThreshold)
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{
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int numVertices = sizeof(detailed_sphere_vertices)/strideInBytes;
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int numIndices = sizeof(detailed_sphere_indices)/sizeof(int);
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graphicsShapeIndex = ci.m_instancingRenderer->registerShape(&detailed_sphere_vertices[0],numVertices,detailed_sphere_indices,numIndices);
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} else
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{
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if (usePointSprites)
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{
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int numVertices = sizeof(point_sphere_vertices)/strideInBytes;
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int numIndices = sizeof(point_sphere_indices)/sizeof(int);
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graphicsShapeIndex = ci.m_instancingRenderer->registerShape(&point_sphere_vertices[0],numVertices,point_sphere_indices,numIndices,BT_GL_POINTS);
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} else
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{
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if (radius>=mediumSphereThreshold)
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{
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int numVertices = sizeof(medium_sphere_vertices)/strideInBytes;
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int numIndices = sizeof(medium_sphere_indices)/sizeof(int);
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graphicsShapeIndex = ci.m_instancingRenderer->registerShape(&medium_sphere_vertices[0],numVertices,medium_sphere_indices,numIndices);
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} else
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{
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int numVertices = sizeof(low_sphere_vertices)/strideInBytes;
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int numIndices = sizeof(low_sphere_indices)/sizeof(int);
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graphicsShapeIndex = ci.m_instancingRenderer->registerShape(&low_sphere_vertices[0],numVertices,low_sphere_indices,numIndices);
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}
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}
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}
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return graphicsShapeIndex;
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}
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