add re-usable createGraphicsSphere method in GpuDemo.
introduce and use maxContactCapacity (needs to be fixed in various other contact kernels) implement sphere versus trimesh disable new/sequential GPU batching (only uses 1 thread in a warp, slow but works on NVIDIA/Apple OpenCL)
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@@ -65,16 +65,16 @@ btAlignedObjectArray<const char*> demoNames;
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int selectedDemo = 0;
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GpuDemo::CreateFunc* allDemos[]=
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{
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GpuSphereScene::MyCreateFunc,
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GpuCompoundScene::MyCreateFunc,
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GpuConvexScene::MyCreateFunc,
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ConcaveScene::MyCreateFunc,
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ConcaveCompoundScene::MyCreateFunc,
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GpuCompoundScene::MyCreateFunc,
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PairBench::MyCreateFunc,
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