add re-usable createGraphicsSphere method in GpuDemo.
introduce and use maxContactCapacity (needs to be fixed in various other contact kernels) implement sphere versus trimesh disable new/sequential GPU batching (only uses 1 thread in a warp, slow but works on NVIDIA/Apple OpenCL)
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@@ -53,6 +53,8 @@ struct GpuSatCollision
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cl_kernel m_bvhTraversalKernel;
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cl_kernel m_primitiveContactsKernel;
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cl_kernel m_findConcaveSphereContactsKernel;
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cl_kernel m_processCompoundPairsPrimitivesKernel;
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