add re-usable createGraphicsSphere method in GpuDemo.
introduce and use maxContactCapacity (needs to be fixed in various other contact kernels) implement sphere versus trimesh disable new/sequential GPU batching (only uses 1 thread in a warp, slow but works on NVIDIA/Apple OpenCL)
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@@ -7,6 +7,7 @@ static const char* bvhTraversalKernelCL= \
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"#define SHAPE_CONCAVE_TRIMESH 5\n"
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"#define TRIANGLE_NUM_CONVEX_FACES 5\n"
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"#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n"
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"#define SHAPE_SPHERE 7\n"
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"\n"
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"typedef unsigned int u32;\n"
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"\n"
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@@ -213,9 +214,13 @@ static const char* bvhTraversalKernelCL= \
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" if (collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH)\n"
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" return;\n"
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"\n"
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" if (collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL)\n"
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" int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n"
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" \n"
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" if (shapeTypeB!=SHAPE_CONVEX_HULL &&\n"
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" shapeTypeB!=SHAPE_SPHERE )\n"
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" return;\n"
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"\n"
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" \n"
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" unsigned short int quantizedQueryAabbMin[3];\n"
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" unsigned short int quantizedQueryAabbMax[3];\n"
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" quantizeWithClamp(quantizedQueryAabbMin,aabbs[bodyIndexB].m_min,false,bvhAabbMin, bvhAabbMax,bvhQuantization);\n"
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