add contact constraint as projections in CG
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142
src/BulletSoftBody/btContactProjection.cpp
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142
src/BulletSoftBody/btContactProjection.cpp
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//
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// btContactProjection.cpp
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// BulletSoftBody
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//
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// Created by Xuchen Han on 7/4/19.
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//
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#include "btContactProjection.h"
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#include "btDeformableRigidDynamicsWorld.h"
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void btContactProjection::update(btScalar dt, const TVStack& dv)
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{
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size_t counter = 0;
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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btSoftBody* psb = m_softBodies[i];
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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psb->m_nodes[j].m_v = m_backupVelocity[counter] + dv[counter];
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++counter;
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}
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}
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///solve rigid body constraints
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m_world->btSoftRigidDynamicsWorld::btDiscreteDynamicsWorld::solveConstraints(m_world->getSolverInfo());
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// clear the old constraints
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for (int i = 0; i < m_constrainedDirections.size(); ++i)
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{
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m_constrainedDirections[i].clear();
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m_constrainedValues[i].clear();
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}
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// Set dirichlet constraints
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counter = 0;
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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const btSoftBody* psb = m_softBodies[i];
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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if (psb->m_nodes[j].m_im == 0)
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{
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m_constrainedDirections[counter].push_back(btVector3(1,0,0));
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m_constrainedDirections[counter].push_back(btVector3(0,1,0));
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m_constrainedDirections[counter].push_back(btVector3(0,0,1));
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m_constrainedValues[counter].push_back(0);
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m_constrainedValues[counter].push_back(0);
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m_constrainedValues[counter].push_back(0);
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}
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++counter;
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}
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}
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// loop through contacts to create contact constraints
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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btSoftBody* psb = m_softBodies[i];
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btMultiBodyJacobianData jacobianData;
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const btScalar mrg = psb->getCollisionShape()->getMargin();
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for (int i = 0, ni = psb->m_rcontacts.size(); i < ni; ++i)
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{
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const btSoftBody::RContact& c = psb->m_rcontacts[i];
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// skip anchor points
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if (c.m_node->m_im == 0)
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continue;
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const btSoftBody::sCti& cti = c.m_cti;
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if (cti.m_colObj->hasContactResponse())
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{
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btVector3 va(0, 0, 0);
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btRigidBody* rigidCol = 0;
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btMultiBodyLinkCollider* multibodyLinkCol = 0;
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btScalar* deltaV;
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// grab the velocity of the rigid body
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if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
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{
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rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
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va = rigidCol ? (rigidCol->getVelocityInLocalPoint(c.m_c1)) * dt : btVector3(0, 0, 0);
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}
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else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
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{
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multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
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if (multibodyLinkCol)
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{
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const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
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jacobianData.m_jacobians.resize(ndof);
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jacobianData.m_deltaVelocitiesUnitImpulse.resize(ndof);
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btScalar* jac = &jacobianData.m_jacobians[0];
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multibodyLinkCol->m_multiBody->fillContactJacobianMultiDof(multibodyLinkCol->m_link, c.m_node->m_x, cti.m_normal, jac, jacobianData.scratch_r, jacobianData.scratch_v, jacobianData.scratch_m);
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deltaV = &jacobianData.m_deltaVelocitiesUnitImpulse[0];
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multibodyLinkCol->m_multiBody->calcAccelerationDeltasMultiDof(&jacobianData.m_jacobians[0], deltaV, jacobianData.scratch_r, jacobianData.scratch_v);
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btScalar vel = 0.0;
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for (int j = 0; j < ndof; ++j)
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{
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vel += multibodyLinkCol->m_multiBody->getVelocityVector()[j] * jac[j];
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}
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va = cti.m_normal * vel * dt;
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}
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}
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// TODO: rethink what the velocity of the soft body node should be
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// const btVector3 vb = c.m_node->m_x - c.m_node->m_q;
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const btVector3 vb = c.m_node->m_v * dt;
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const btVector3 vr = vb - va;
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const btScalar dn = btDot(vr, cti.m_normal);
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if (dn <= SIMD_EPSILON)
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{
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const btScalar dp = btMin((btDot(c.m_node->m_x, cti.m_normal) + cti.m_offset), mrg);
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const btVector3 fv = vr - (cti.m_normal * dn);
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// c0 is the impulse matrix, c3 is 1 - the friction coefficient or 0, c4 is the contact hardness coefficient
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// const btVector3 impulse = c.m_c0 * ((vr - (fv * c.m_c3)));
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const btVector3 impulse = c.m_c0 * ((vr - (fv * c.m_c3))+ (cti.m_normal * (dp * c.m_c4)));
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//c.m_node->m_v -= impulse * c.m_c2 / dt;
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// TODO: only contact is considered here, add friction later
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btVector3 normal = cti.m_normal.normalized();
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btVector3 dv = -impulse * c.m_c2;
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btScalar dvn = dv.dot(normal);
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m_constrainedDirections[m_indices[c.m_node]].push_back(normal);
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m_constrainedValues[m_indices[c.m_node]].push_back(dvn);
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if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
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{
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if (rigidCol)
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rigidCol->applyImpulse(impulse, c.m_c1);
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}
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else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
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{
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if (multibodyLinkCol)
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{
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double multiplier = 0.5;
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multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof(deltaV, -impulse.length() * multiplier);
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}
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}
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}
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}
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}
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}
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}
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