add contact constraint as projections in CG
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@@ -10,12 +10,14 @@
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#include "btSoftBodySolvers.h"
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#include "btBackwardEulerObjective.h"
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#include "btDeformableRigidDynamicsWorld.h"
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#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
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#include "BulletDynamics/Featherstone/btMultiBodyConstraint.h"
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struct btCollisionObjectWrapper;
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class btDeformableRigidDynamicsWorld;
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class btDeformableBodySolver : public btSoftBodySolver
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{
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using TVStack = btAlignedObjectArray<btVector3>;
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@@ -29,13 +31,16 @@ protected:
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btBackwardEulerObjective m_objective;
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int m_solveIterations;
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int m_impulseIterations;
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btDeformableRigidDynamicsWorld* m_world;
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btAlignedObjectArray<btVector3> m_backupVelocity;
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public:
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btDeformableBodySolver()
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: m_numNodes(0)
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, m_objective(m_softBodySet)
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, m_objective(m_softBodySet, m_backupVelocity)
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, m_solveIterations(1)
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, m_impulseIterations(1)
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, m_world(nullptr)
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{
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}
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@@ -76,23 +81,11 @@ public:
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{
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bool nodeUpdated = updateNodes();
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reinitialize(nodeUpdated);
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backupVelocity();
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for (int i = 0; i < m_solveIterations; ++i)
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{
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// get the velocity after contact solve
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// TODO: perform contact solve here
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for (int j = 0; j < m_impulseIterations; ++j)
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{
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for (int s = 0; s < m_softBodySet.size(); ++s)
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VSolve_RContacts(m_softBodySet[s], 0, solverdt);
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}
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// advect with v_n+1 ** to update position based states
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// where v_n+1 ** is the velocity after contact response
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// only need to advect x here if elastic force is implicit
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// prepareSolve(solverdt);
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m_objective.computeResidual(solverdt, m_residual);
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m_objective.computeStep(m_dv, m_residual, solverdt);
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@@ -107,7 +100,9 @@ public:
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{
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m_dv.resize(m_numNodes);
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m_residual.resize(m_numNodes);
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m_backupVelocity.resize(m_numNodes);
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}
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for (int i = 0; i < m_dv.size(); ++i)
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{
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m_dv[i].setZero();
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@@ -151,7 +146,22 @@ public:
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btSoftBody* psb = m_softBodySet[i];
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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psb->m_nodes[j].m_v += m_dv[counter++];
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psb->m_nodes[j].m_v = m_backupVelocity[counter] + m_dv[counter];
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++counter;
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}
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}
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}
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void backupVelocity()
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{
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// serial implementation
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int counter = 0;
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for (int i = 0; i < m_softBodySet.size(); ++i)
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{
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btSoftBody* psb = m_softBodySet[i];
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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m_backupVelocity[counter++] = psb->m_nodes[j].m_v;
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}
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}
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}
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@@ -168,6 +178,7 @@ public:
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}
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return false;
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}
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virtual void predictMotion(float solverdt)
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{
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for (int i = 0; i < m_softBodySet.size(); ++i)
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@@ -192,78 +203,11 @@ public:
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// TODO
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}
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void VSolve_RContacts(btSoftBody* psb, btScalar kst, btScalar dt)
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virtual void setWorld(btDeformableRigidDynamicsWorld* world)
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{
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const btScalar mrg = psb->getCollisionShape()->getMargin();
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btMultiBodyJacobianData jacobianData;
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for (int i = 0, ni = psb->m_rcontacts.size(); i < ni; ++i)
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{
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const btSoftBody::RContact& c = psb->m_rcontacts[i];
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const btSoftBody::sCti& cti = c.m_cti;
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if (cti.m_colObj->hasContactResponse())
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{
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btVector3 va(0, 0, 0);
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btRigidBody* rigidCol = 0;
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btMultiBodyLinkCollider* multibodyLinkCol = 0;
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btScalar* deltaV;
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if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
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{
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rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
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va = rigidCol ? rigidCol->getVelocityInLocalPoint(c.m_c1) * dt : btVector3(0, 0, 0);
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}
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else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
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{
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multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
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if (multibodyLinkCol)
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{
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const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
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jacobianData.m_jacobians.resize(ndof);
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jacobianData.m_deltaVelocitiesUnitImpulse.resize(ndof);
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btScalar* jac = &jacobianData.m_jacobians[0];
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multibodyLinkCol->m_multiBody->fillContactJacobianMultiDof(multibodyLinkCol->m_link, c.m_node->m_x, cti.m_normal, jac, jacobianData.scratch_r, jacobianData.scratch_v, jacobianData.scratch_m);
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deltaV = &jacobianData.m_deltaVelocitiesUnitImpulse[0];
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multibodyLinkCol->m_multiBody->calcAccelerationDeltasMultiDof(&jacobianData.m_jacobians[0], deltaV, jacobianData.scratch_r, jacobianData.scratch_v);
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btScalar vel = 0.0;
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for (int j = 0; j < ndof; ++j)
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{
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vel += multibodyLinkCol->m_multiBody->getVelocityVector()[j] * jac[j];
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}
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va = cti.m_normal * vel * dt;
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}
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}
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const btVector3 vb = c.m_node->m_x - c.m_node->m_q;
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const btVector3 vr = vb - va;
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const btScalar dn = btDot(vr, cti.m_normal);
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if (dn <= SIMD_EPSILON)
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{
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const btScalar dp = btMin((btDot(c.m_node->m_x, cti.m_normal) + cti.m_offset), mrg);
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const btVector3 fv = vr - (cti.m_normal * dn);
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// c0 is the impulse matrix, c3 is 1 - the friction coefficient or 0, c4 is the contact hardness coefficient
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const btVector3 impulse = c.m_c0 * ((vr - (fv * c.m_c3) + (cti.m_normal * (dp * c.m_c4))) * kst);
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c.m_node->m_v -= impulse * c.m_c2 / dt;
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if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
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{
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if (rigidCol)
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rigidCol->applyImpulse(impulse, c.m_c1);
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}
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else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
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{
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if (multibodyLinkCol)
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{
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double multiplier = 0.5;
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multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof(deltaV, -impulse.length() * multiplier);
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}
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}
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}
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}
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}
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m_world = world;
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m_objective.setWorld(world);
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}
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};
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#endif /* btDeformableBodySolver_h */
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