From 3615f6d4156e50f60fb20304e9d0d64edfc50782 Mon Sep 17 00:00:00 2001 From: "erwin.coumans" Date: Tue, 15 Mar 2011 20:56:29 +0000 Subject: [PATCH] fix for vehicle rollInfluence, see also discussion here: http://code.google.com/p/bullet/issues/detail?id=468 --- src/BulletDynamics/Vehicle/btRaycastVehicle.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp b/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp index 345dca6a1..5b467883d 100644 --- a/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp +++ b/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp @@ -698,7 +698,7 @@ void btRaycastVehicle::updateFriction(btScalar timeStep) btVector3 sideImp = m_axle[wheel] * m_sideImpulse[wheel]; #if defined ROLLING_INFLUENCE_FIX // fix. It only worked if car's up was along Y - VT. - btVector3 vChassisWorldUp = getRigidBody()->getCenterOfMassTransform().getBasis().getColumn(1); + btVector3 vChassisWorldUp = getRigidBody()->getCenterOfMassTransform().getBasis().getColumn(m_indexUpAxis); rel_pos -= vChassisWorldUp * (vChassisWorldUp.dot(rel_pos) * (1.f-wheelInfo.m_rollInfluence)); #else rel_pos[m_indexUpAxis] *= wheelInfo.m_rollInfluence;