add example/MultiThreading functions
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examples/MultiThreading/b3ThreadSupportInterface.h
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90
examples/MultiThreading/b3ThreadSupportInterface.h
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B3_THREAD_SUPPORT_INTERFACE_H
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#define B3_THREAD_SUPPORT_INTERFACE_H
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enum
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{
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B3_THREAD_SCHEDULE_TASK=1,
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};
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#include "Bullet3Common/b3Scalar.h" //for B3_ATTRIBUTE_ALIGNED16
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//#include "PlatformDefinitions.h"
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//#include "PpuAddressSpace.h"
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class b3Barrier {
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public:
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b3Barrier() {}
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virtual ~b3Barrier() {}
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virtual void sync() = 0;
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virtual void setMaxCount(int n) = 0;
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virtual int getMaxCount() = 0;
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};
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class b3CriticalSection {
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public:
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b3CriticalSection() {}
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virtual ~b3CriticalSection() {}
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B3_ATTRIBUTE_ALIGNED16(unsigned int mCommonBuff[32]);
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virtual unsigned int getSharedParam(int i) = 0;
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virtual void setSharedParam(int i,unsigned int p) = 0;
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virtual void lock() = 0;
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virtual void unlock() = 0;
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};
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class b3ThreadSupportInterface
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{
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public:
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virtual ~b3ThreadSupportInterface();
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virtual void sendRequest(int uiCommand, void* uiArgument0, int uiArgument1) =0;
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virtual void waitForResponse(int *puiArgument0, int *puiArgument1) =0;
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///non-blocking test if a task is completed. First implement all versions, and then enable this API
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virtual bool isTaskCompleted(int *puiArgument0, int *puiArgument1, int timeOutInMilliseconds)=0;
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virtual void stopThreads()=0;
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///tell the task scheduler to use no more than numTasks tasks
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virtual void setNumTasks(int numTasks)=0;
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virtual int getNumTasks() const = 0;
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virtual b3Barrier* createBarrier() = 0;
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virtual b3CriticalSection* createCriticalSection() = 0;
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virtual void deleteBarrier(b3Barrier* barrier)=0;
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virtual void deleteCriticalSection(b3CriticalSection* criticalSection)=0;
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virtual void* getThreadLocalMemory(int taskId) { return 0; }
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};
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#endif //B3_THREAD_SUPPORT_INTERFACE_H
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