This should be the final Bullet 2.76 release

This commit is contained in:
erwin.coumans
2010-02-25 20:25:59 +00:00
parent 8383d76c42
commit 3629df72fd

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@@ -20,10 +20,12 @@ subject to the following restrictions:
#include "GL_ShapeDrawer.h"
#include "GlutStuff.h"
#include "btBulletWorldImporter.h"
#define SERIALIZE_TO_DISK 1
#ifndef SERIALIZE_TO_DISK
#include "btBulletWorldImporter.h"
#endif //SERIALIZE_TO_DISK
//by default, the sample only (de)serializes the BVH to disk.
//If you enable the SERIALIZE_SHAPE define then it will serialize the entire collision shape
//then the animation will not play, because it is using the deserialized vertices