This should be the final Bullet 2.76 release
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@@ -20,10 +20,12 @@ subject to the following restrictions:
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#include "GL_ShapeDrawer.h"
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#include "GL_ShapeDrawer.h"
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#include "GlutStuff.h"
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#include "GlutStuff.h"
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#include "btBulletWorldImporter.h"
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#define SERIALIZE_TO_DISK 1
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#define SERIALIZE_TO_DISK 1
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#ifndef SERIALIZE_TO_DISK
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#include "btBulletWorldImporter.h"
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#endif //SERIALIZE_TO_DISK
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//by default, the sample only (de)serializes the BVH to disk.
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//by default, the sample only (de)serializes the BVH to disk.
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//If you enable the SERIALIZE_SHAPE define then it will serialize the entire collision shape
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//If you enable the SERIALIZE_SHAPE define then it will serialize the entire collision shape
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//then the animation will not play, because it is using the deserialized vertices
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//then the animation will not play, because it is using the deserialized vertices
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