From 36f14c044518718746c32c247650743441f5238b Mon Sep 17 00:00:00 2001 From: ejcoumans Date: Wed, 15 Aug 2007 15:37:45 +0000 Subject: [PATCH] updated ChangeLog.txt with new parallel constraint solver --- ChangeLog.txt | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/ChangeLog.txt b/ChangeLog.txt index d40475163..f1cf7db56 100644 --- a/ChangeLog.txt +++ b/ChangeLog.txt @@ -1,6 +1,13 @@ Bullet Continuous Collision Detection and Physics Library Primary author and maintainer: Erwin Coumans +2007 Aug 14 + - added parallel constraint solver. Works on Playstation 3 Cell SPU and multi core (Win Threads on PC and XBox 360). + See Extras/BulletMultiThreaded for SpuSolverTask subfolder and SpuParallelSolver.cpp + Thanks Marten SvanFeldt (Starbreeze Studios) + - fixed some bugs related to parallel collision detection (Extras/BulletMultiThreaded) + Thanks Marten SvanFeldt (Starbreeze Studios) + 2007 Aug 2 - added compound and concave-convex (swapped) case for BulletMultiThreaded collision detection, thanks to Marten Svanfeldt - refactored broadphase and overlapping pair cache. This allows performance improvement by combining multiple broadphases. This helps add/remove of large batches of objects and large worlds. See also Pierre Terdiman forum topic: @@ -9,7 +16,7 @@ Primary author and maintainer: Erwin Coumans 2007 July 27 - added Ragdoll Demo - Thanks to Marten Svanfeld (Starbreeze Studios) + Thanks to Marten Svanfeldt (Starbreeze Studios) - added Vector Math library for SIMD 3D graphics linear algebra (vector, matrix, quaternion) See Bullet/Extras/vectormathlibrary