expose b3GetLinkState in pybullet
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@@ -909,6 +909,15 @@ static PyObject* pybullet_getJointState(PyObject* self, PyObject* args) {
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if (size == 2) // get body index and joint index
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{
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if (PyArg_ParseTuple(args, "ii", &bodyIndex, &jointIndex)) {
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if (bodyIndex < 0) {
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PyErr_SetString(SpamError, "getJointState failed; invalid bodyIndex");
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return NULL;
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}
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if (jointIndex < 0) {
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PyErr_SetString(SpamError, "getJointState failed; invalid jointIndex");
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return NULL;
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}
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int status_type = 0;
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b3SharedMemoryCommandHandle cmd_handle =
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b3RequestActualStateCommandInit(sm, bodyIndex);
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@@ -917,7 +926,7 @@ static PyObject* pybullet_getJointState(PyObject* self, PyObject* args) {
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status_type = b3GetStatusType(status_handle);
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if (status_type != CMD_ACTUAL_STATE_UPDATE_COMPLETED) {
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PyErr_SetString(SpamError, "getBasePositionAndOrientation failed.");
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PyErr_SetString(SpamError, "getJointState failed.");
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return NULL;
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}
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@@ -954,6 +963,93 @@ static PyObject* pybullet_getJointState(PyObject* self, PyObject* args) {
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return Py_None;
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}
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static PyObject* pybullet_getLinkState(PyObject* self, PyObject* args) {
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PyObject* pyLinkState;
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PyObject* pyLinkStateWorldPosition;
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PyObject* pyLinkStateWorldOrientation;
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PyObject* pyLinkStateLocalInertialPosition;
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PyObject* pyLinkStateLocalInertialOrientation;
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struct b3LinkState linkState;
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int bodyIndex = -1;
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int linkIndex = -1;
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int i;
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if (0 == sm) {
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PyErr_SetString(SpamError, "Not connected to physics server.");
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return NULL;
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}
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if (PySequence_Size(args) == 2) // body index and link index
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{
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if (PyArg_ParseTuple(args, "ii", &bodyIndex, &linkIndex)) {
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if (bodyIndex < 0) {
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PyErr_SetString(SpamError, "getLinkState failed; invalid bodyIndex");
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return NULL;
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}
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if (linkIndex < 0) {
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PyErr_SetString(SpamError, "getLinkState failed; invalid jointIndex");
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return NULL;
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}
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int status_type = 0;
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b3SharedMemoryCommandHandle cmd_handle =
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b3RequestActualStateCommandInit(sm, bodyIndex);
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b3SharedMemoryStatusHandle status_handle =
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b3SubmitClientCommandAndWaitStatus(sm, cmd_handle);
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status_type = b3GetStatusType(status_handle);
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if (status_type != CMD_ACTUAL_STATE_UPDATE_COMPLETED) {
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PyErr_SetString(SpamError, "getLinkState failed.");
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return NULL;
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}
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b3GetLinkState(sm, status_handle, linkIndex, &linkState);
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pyLinkStateWorldPosition = PyTuple_New(3);
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for (i = 0; i < 3; ++i) {
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PyTuple_SetItem(pyLinkStateWorldPosition, i,
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PyFloat_FromDouble(linkState.m_worldPosition[i]));
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}
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pyLinkStateWorldOrientation = PyTuple_New(4);
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for (i = 0; i < 4; ++i) {
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PyTuple_SetItem(pyLinkStateWorldOrientation, i,
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PyFloat_FromDouble(linkState.m_worldOrientation[i]));
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}
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pyLinkStateLocalInertialPosition = PyTuple_New(3);
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for (i = 0; i < 3; ++i) {
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PyTuple_SetItem(pyLinkStateLocalInertialPosition, i,
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PyFloat_FromDouble(linkState.m_localInertialPosition[i]));
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}
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pyLinkStateLocalInertialOrientation = PyTuple_New(4);
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for (i = 0; i < 4; ++i) {
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PyTuple_SetItem(pyLinkStateLocalInertialOrientation, i,
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PyFloat_FromDouble(linkState.m_localInertialOrientation[i]));
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}
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pyLinkState = PyTuple_New(4);
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PyTuple_SetItem(pyLinkState, 0, pyLinkStateWorldPosition);
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PyTuple_SetItem(pyLinkState, 1, pyLinkStateWorldOrientation);
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PyTuple_SetItem(pyLinkState, 2, pyLinkStateLocalInertialPosition);
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PyTuple_SetItem(pyLinkState, 3, pyLinkStateLocalInertialOrientation);
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return pyLinkState;
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}
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} else {
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PyErr_SetString(
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SpamError,
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"getLinkState expects 2 arguments (objectUniqueId and link index).");
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return NULL;
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}
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Py_INCREF(Py_None);
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return Py_None;
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}
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// internal function to set a float matrix[16]
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// used to initialize camera position with
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// a view and projection matrix in renderImage()
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@@ -1920,6 +2016,11 @@ static PyMethodDef SpamMethods[] = {
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{"getJointState", pybullet_getJointState, METH_VARARGS,
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"Get the state (position, velocity etc) for a joint on a body."},
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{"getLinkState", pybullet_getLinkState, METH_VARARGS,
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"Provides extra information such as the Cartesian world coordinates"
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" center of mass (COM) of the link, relative to the world reference"
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" frame."},
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{"resetJointState", pybullet_resetJointState, METH_VARARGS,
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"Reset the state (position, velocity etc) for a joint on a body "
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"instantaneously, not through physics simulation."},
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