Add Bullet C API and pybullet API to set projective texture matrices.

This commit is contained in:
yunfeibai
2018-03-18 18:45:54 -07:00
parent fd7aa8d0e1
commit 37696dd87e
12 changed files with 82 additions and 7 deletions

View File

@@ -49,6 +49,7 @@ struct CommonRenderInterface
virtual void setLightPosition(const float lightPos[3]) = 0;
virtual void setLightPosition(const double lightPos[3]) = 0;
virtual void setProjectiveTextureMatrices(const float viewMatrix[16], const float projectionMatrix[16]){};
virtual void renderScene()=0;
virtual void renderSceneInternal(int renderMode=B3_DEFAULT_RENDERMODE){};