Add Bullet C API and pybullet API to set projective texture matrices.
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@@ -1098,6 +1098,10 @@ bool OpenGLGuiHelper::getCameraInfo(int* width, int* height, float viewMatrix[16
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return false;
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}
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void OpenGLGuiHelper::setProjectiveTextureMatrices(const float viewMatrix[16], const float projectionMatrix[16])
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{
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m_data->m_glApp->m_renderer->setProjectiveTextureMatrices(viewMatrix, projectionMatrix);
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}
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void OpenGLGuiHelper::copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16],
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unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels,
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