Add Bullet C API and pybullet API to set projective texture matrices.
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@@ -131,6 +131,7 @@ public:
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virtual void setLightPosition(const float lightPos[3]);
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virtual void setLightPosition(const double lightPos[3]);
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void setLightSpecularIntensity(const float lightSpecularIntensity[3]);
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virtual void setProjectiveTextureMatrices(const float viewMatrix[16], const float projectionMatrix[16]);
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virtual void resize(int width, int height);
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virtual int getScreenWidth()
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