Add Bullet C API and pybullet API to set projective texture matrices.
This commit is contained in:
@@ -3081,6 +3081,19 @@ B3_SHARED_API void b3RequestCameraImageSetShadow(b3SharedMemoryCommandHandle com
|
||||
command->m_updateFlags |= REQUEST_PIXEL_ARGS_SET_SHADOW;
|
||||
}
|
||||
|
||||
B3_SHARED_API void b3RequestCameraImageSetProjectiveTextureMatrices(b3SharedMemoryCommandHandle commandHandle, float viewMatrix[16], float projectionMatrix[16])
|
||||
{
|
||||
struct SharedMemoryCommand* command = (struct SharedMemoryCommand*) commandHandle;
|
||||
b3Assert(command);
|
||||
b3Assert(command->m_type == CMD_REQUEST_CAMERA_IMAGE_DATA);
|
||||
for (int i=0;i<16;i++)
|
||||
{
|
||||
command->m_requestPixelDataArguments.m_projectiveTextureProjectionMatrix[i] = projectionMatrix[i];
|
||||
command->m_requestPixelDataArguments.m_projectiveTextureViewMatrix[i] = viewMatrix[i];
|
||||
}
|
||||
command->m_updateFlags |= REQUEST_PIXEL_ARGS_HAS_PROJECTIVE_TEXTURE_MATRICES;
|
||||
}
|
||||
|
||||
B3_SHARED_API void b3ComputePositionFromViewMatrix(const float viewMatrix[16], float cameraPosition[3], float cameraTargetPosition[3], float cameraUp[3])
|
||||
{
|
||||
b3Matrix3x3 r(viewMatrix[0], viewMatrix[4], viewMatrix[8], viewMatrix[1], viewMatrix[5], viewMatrix[9], viewMatrix[2], viewMatrix[6], viewMatrix[10]);
|
||||
|
||||
Reference in New Issue
Block a user