Add Bullet C API and pybullet API to set projective texture matrices.
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@@ -1119,6 +1119,11 @@ public:
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m_cs->setSharedParam(1,eGUIHelperDisplayCameraImageData);
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workerThreadWait();
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}
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virtual void setProjectiveTextureMatrices(const float viewMatrix[16], const float projectionMatrix[16])
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{
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m_childGuiHelper->getAppInterface()->m_renderer->setProjectiveTextureMatrices(viewMatrix, projectionMatrix);
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}
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btDiscreteDynamicsWorld* m_dynamicsWorld;
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