move work on TinyAudio.
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@@ -1,28 +1,76 @@
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#include "TinyAudioExample.h"
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#include "../CommonInterfaces/CommonExampleInterface.h"
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#include "../CommonInterfaces/CommonGUIHelperInterface.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "Bullet3Common/b3HashMap.h"
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#include "b3SoundEngine.h"
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#include "b3SoundSource.h"
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#include <string>
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///very basic hashable string implementation, compatible with b3HashMap
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struct MyHashString
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{
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std::string m_string;
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unsigned int m_hash;
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B3_FORCE_INLINE unsigned int getHash()const
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{
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return m_hash;
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}
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MyHashString(const char* name)
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:m_string(name)
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{
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/* magic numbers from http://www.isthe.com/chongo/tech/comp/fnv/ */
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static const unsigned int InitialFNV = 2166136261u;
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static const unsigned int FNVMultiple = 16777619u;
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/* Fowler / Noll / Vo (FNV) Hash */
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unsigned int hash = InitialFNV;
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for(int i = 0; m_string[i]; i++)
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{
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hash = hash ^ (m_string[i]); /* xor the low 8 bits */
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hash = hash * FNVMultiple; /* multiply by the magic number */
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}
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m_hash = hash;
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}
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bool equals(const MyHashString& other) const
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{
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return (m_string == other.m_string);
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}
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};
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double base_frequency = 440.0;
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double base_pitch = 69.0;
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double MidiPitch2Frequency(double incoming_note) {
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return base_frequency * pow (2.0, (incoming_note - base_pitch) / 12.0);
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}
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double FrequencytoMidiPitch(double incoming_frequency) {
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return base_pitch + (12.0 * log(incoming_frequency / base_frequency) / log(2));
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}
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class TinyAudioExample : public CommonExampleInterface
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{
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GUIHelperInterface* m_guiHelper;
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b3SoundEngine m_soundEngine;
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b3SoundSource* m_soundSource;
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int m_wavId;
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b3HashMap<MyHashString,int> m_keyToSoundSource;
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public:
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TinyAudioExample(struct GUIHelperInterface* helper)
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:m_guiHelper(helper),
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m_soundSource(0)
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:m_guiHelper(helper)
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{
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}
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@@ -32,21 +80,18 @@ public:
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virtual void initPhysics()
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{
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m_soundEngine.init();
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int sampleRate = m_soundEngine.getSampleRate();
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int numSoundSources = 8;
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bool useRealTimeDac = true;
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m_soundSource = new b3SoundSource();
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m_soundSource->setWavFile(1,"wav/xylophone.rosewood.ff.C5B5_1.wav", sampleRate);
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m_soundSource->setWavFile(0,"wav/xylophone.rosewood.ff.C5B5_1.wav", sampleRate);
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m_soundSource->setOscillatorAmplitude(0,1);
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m_soundSource->setOscillatorAmplitude(1,1);
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m_soundEngine.addSoundSource(m_soundSource);
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m_soundSource->startSound();
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m_soundEngine.init(numSoundSources, useRealTimeDac);
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m_wavId = m_soundEngine.loadWavFile("wav/xylophone.rosewood.ff.C5B5_1.wav");
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int sampleRate = m_soundEngine.getSampleRate();
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}
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virtual void exitPhysics()
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{
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m_soundSource->stopSound();
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m_soundEngine.exit();
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}
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@@ -69,37 +114,75 @@ public:
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{
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return false;
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}
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virtual bool keyboardCallback(int key, int state)
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{
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if (key=='v' || key=='b')
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if (key>='a' && key<='z')
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{
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char keyStr[2];
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keyStr[0] = (char)key;
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keyStr[1] = 0;
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MyHashString hs (keyStr);
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if (state)
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if (state)
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{
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int soundSourceIndex = m_soundEngine.getAvailableSoundSource();
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if (soundSourceIndex>=0)
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{
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if (key=='b')
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{
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m_soundSource->setOscillatorFrequency(0, 442);
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m_soundSource->setOscillatorFrequency(1, 442);
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}
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if (key=='v')
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{
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m_soundSource->setOscillatorFrequency(0, 2*442);
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m_soundSource->setOscillatorFrequency(1, 2*442);
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}
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}
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if (state==1)
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{
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m_soundSource->startSound();
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int note = key-(97-58);
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double freq = MidiPitch2Frequency(note);
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b3SoundMessage msg;
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msg.m_type = B3_SOUND_SOURCE_SINE_OSCILLATOR;
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msg.m_frequency = freq;
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msg.m_amplitude = .25;
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//msg.m_type = B3_SOUND_SOURCE_WAV_FILE;
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//msg.m_wavId = m_wavId;
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m_soundEngine.startSound(soundSourceIndex, msg);
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m_keyToSoundSource.insert(hs,soundSourceIndex);
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//printf("soundSourceIndex:%d\n", soundSourceIndex);
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#if 0
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b3SoundSource* soundSource = this->m_soundSourcesPool[soundSourceIndex];
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soundSource->setOscillatorFrequency(0, freq );
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soundSource->setOscillatorFrequency(1, freq );
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soundSource->startSound();
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{
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int* soundSourceIndexPtr = m_keyToSoundSource[hs];
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if (soundSourceIndexPtr)
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{
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int newIndex = *soundSourceIndexPtr;
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printf("just inserted: %d\n", newIndex);
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}
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}
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#endif
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}
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else
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} else
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{
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int* soundSourceIndexPtr = m_keyToSoundSource[hs];
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if (soundSourceIndexPtr)
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{
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m_soundSource->stopSound();
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int soundSourceIndex = *soundSourceIndexPtr;
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//printf("releaseSound: %d\n", soundSourceIndex);
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m_soundEngine.releaseSound(soundSourceIndex);
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}
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#if 0
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if (soundSourceIndex>=0)
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{
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printf("releasing %d\n", soundSourceIndex);
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b3SoundSource* soundSource = this->m_soundSourcesPool[soundSourceIndex];
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soundSource->stopSound();
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}
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}
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#endif
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}
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}
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