move work on TinyAudio.
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@@ -1,6 +1,9 @@
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#ifndef B3_SOUND_SOURCE_H
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#define B3_SOUND_SOURCE_H
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#include "b3Sound_C_Api.h"
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class b3SoundSource
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{
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struct b3SoundSourceInternalData* m_data;
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@@ -18,11 +21,12 @@ public:
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void setOscillatorAmplitude(int oscillatorIndex, double amplitude);
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void setOscillatorPhase(int oscillatorIndex, double phase);
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bool setWavFile(int oscillatorIndex, const char* fileName, int sampleRate);
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bool setWavFile(int oscillatorIndex, class b3ReadWavFile* wavFilePtr, int sampleRate);
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void startSound();
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void stopSound();
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bool isAvailable() const;
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};
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#endif //B3_SOUND_SOURCE_H
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