fix more warnings, implement missing X11 function for dynamic loading
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@@ -131,7 +131,8 @@ void GLPrimitiveRenderer::loadBufferData()
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glGenBuffers(1, &m_data->m_vertexBuffer);
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glBindBuffer(GL_ARRAY_BUFFER, m_data->m_vertexBuffer);
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glBufferData(GL_ARRAY_BUFFER, 4 * sizeof(Vertex), vertexData, GL_DYNAMIC_DRAW);
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GLuint err = glGetError();
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GLuint err;
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err = glGetError();
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assert(err==GL_NO_ERROR);
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