fix more warnings, implement missing X11 function for dynamic loading
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@@ -18,7 +18,8 @@ void gltLoadShaderSrc(const char *szShaderSrc, GLuint shader)
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GLuint gltLoadShaderPair(const char *szVertexProg, const char *szFragmentProg)
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{
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GLuint err = glGetError();
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GLuint err;
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err = glGetError();
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assert(err==GL_NO_ERROR);
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// Temporary Shader objects
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