Move some code (mainly constructors) into header files.
Add parameter to optionally compute local AABB for ConvexPointCloudShape Add setter and getter for cached local AABB in PolyhedralConvexShape
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@@ -31,18 +31,41 @@ protected:
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btVector3 m_localAabbMax;
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bool m_isLocalAabbValid;
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btPolyhedralConvexShape();
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btPolyhedralConvexShape() :btConvexInternalShape(),
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m_localAabbMin(1,1,1),
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m_localAabbMax(-1,-1,-1),
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m_isLocalAabbValid(false),
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m_optionalHull(0)
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{
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}
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public:
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//brute force implementations
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virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
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virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
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virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
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void setCachedLocalAabb (const btVector3& aabbMin, const btVector3& aabbMax)
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{
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m_isLocalAabbValid = true;
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m_localAabbMin = aabbMin;
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m_localAabbMax = aabbMax;
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}
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inline void getCachedLocalAabb (btVector3& aabbMin, btVector3& aabbMax) const
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{
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btAssert(m_isLocalAabbValid);
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aabbMin = m_localAabbMin;
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aabbMax = m_localAabbMax;
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}
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inline void getNonvirtualAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax, btScalar margin) const
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{
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