added serialization support for gimpact mesh

improved cmake build system for updating the serialization structures
This commit is contained in:
erwin.coumans
2010-01-29 02:50:34 +00:00
parent 701bc64ab7
commit 37f6df2c32
25 changed files with 721 additions and 459 deletions

View File

@@ -132,6 +132,7 @@ typedef unsigned long uintptr_t;
#include "BulletCollision/CollisionShapes/btCompoundShape.h"
#include "BulletCollision/CollisionShapes/btCylinderShape.h"
#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
#include "BulletCollision/Gimpact/btGImpactShape.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
#include "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h"
@@ -168,6 +169,7 @@ char *includefiles[] = {
"../../../src/BulletCollision/CollisionShapes/btCompoundShape.h",
"../../../src/BulletCollision/CollisionShapes/btCylinderShape.h",
"../../../src/BulletCollision/CollisionShapes/btCapsuleShape.h",
"../../../src/BulletCollision/Gimpact/btGImpactShape.h",
"../../../src/BulletCollision/CollisionShapes/btConvexHullShape.h",
"../../../src/BulletCollision/CollisionDispatch/btCollisionObject.h",
"../../../src/BulletDynamics/Dynamics/btRigidBody.h",