Fix error in integration test.
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@@ -148,7 +148,7 @@ struct Shader : public IShader {
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for (int i = 0; i < 3; ++i)
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{
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color[i] = std::min<float>(m_ambient_coefficient*color[i] + shadow*(m_diffuse_coefficient*diffuse+m_specular_coefficient*specular)*color[i]*m_light_color[i], 255);
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color[i] = b3Min(int(m_ambient_coefficient*color[i] + shadow*(m_diffuse_coefficient*diffuse+m_specular_coefficient*specular)*color[i]*m_light_color[i]), 255);
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}
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return false;
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