enable option to use GLFW, instead of our own cross-platform X11/Cocoa/Windows OpenGLWindow classes

This commit is contained in:
erwincoumans
2017-09-19 21:10:54 -07:00
parent 2919e51d9d
commit 390f111547
11 changed files with 127 additions and 25 deletions

View File

@@ -28,7 +28,9 @@ float shadowMapWorldSize=10;
#include "OpenGLInclude.h"
#include "../CommonInterfaces/CommonWindowInterface.h"
//#include "Bullet3Common/b3MinMax.h"
#ifdef B3_USE_GLFW
#else
#ifndef __APPLE__
#ifndef glVertexAttribDivisor
#ifndef NO_GLEW
@@ -44,6 +46,7 @@ float shadowMapWorldSize=10;
#endif //NO_GLEW
#endif
#endif //__APPLE__
#endif//B3_USE_GLFW
#include "GLInstancingRenderer.h"
#include <string.h>