enable option to use GLFW, instead of our own cross-platform X11/Cocoa/Windows OpenGLWindow classes
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@@ -28,7 +28,9 @@ float shadowMapWorldSize=10;
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#include "OpenGLInclude.h"
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#include "../CommonInterfaces/CommonWindowInterface.h"
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//#include "Bullet3Common/b3MinMax.h"
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#ifdef B3_USE_GLFW
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#else
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#ifndef __APPLE__
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#ifndef glVertexAttribDivisor
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#ifndef NO_GLEW
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@@ -44,6 +46,7 @@ float shadowMapWorldSize=10;
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#endif //NO_GLEW
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#endif
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#endif //__APPLE__
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#endif//B3_USE_GLFW
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#include "GLInstancingRenderer.h"
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#include <string.h>
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