enable option to use GLFW, instead of our own cross-platform X11/Cocoa/Windows OpenGLWindow classes
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@@ -5,6 +5,10 @@
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#include "Gwen/Texture.h"
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#include <math.h>
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#ifdef B3_USE_GLFW
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#include "glad/glad.h"
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#include <GLFW/glfw3.h>
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#else
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#if defined(__APPLE__) && !defined (VMDMESA)
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#include <OpenGL/OpenGL.h>
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@@ -22,6 +26,7 @@
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#endif //NO_GLEW
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#endif //GLEW_STATIC
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#endif//(__APPLE__)
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#endif
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#include "FontData.h"
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