diff --git a/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h b/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h index 90f8d6026..6ff0bf5d4 100644 --- a/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +++ b/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h @@ -46,12 +46,12 @@ public: virtual void setLocalScaling(const btVector3& scaling); virtual const btVector3& getLocalScaling() const; - ///computes the exact moment of inertia and the transform from the coordinate system defined by the principal axes of the moment of inertia - ///and the center of mass to the current coordinate system. A mass of 1 is assumed, for other masses just multiply the computed "inertia" - ///by the mass. The resulting transform "principal" has to be applied inversely to the mesh in order for the local coordinate system of the - ///shape to be centered at the center of mass and to coincide with the principal axes. This also necessitates a correction of the world transform - ///of the collision object by the principal transform. This method also computes the volume of the convex mesh. - void btConvexTriangleMeshShape::calculatePrincipalAxisTransform(btTransform& principal, btVector3& inertia, btScalar& volume) const; + ///computes the exact moment of inertia and the transform from the coordinate system defined by the principal axes of the moment of inertia + ///and the center of mass to the current coordinate system. A mass of 1 is assumed, for other masses just multiply the computed "inertia" + ///by the mass. The resulting transform "principal" has to be applied inversely to the mesh in order for the local coordinate system of the + ///shape to be centered at the center of mass and to coincide with the principal axes. This also necessitates a correction of the world transform + ///of the collision object by the principal transform. This method also computes the volume of the convex mesh. + void calculatePrincipalAxisTransform(btTransform& principal, btVector3& inertia, btScalar& volume) const; };