work towards GPU joint solver (non-contact constraints), not working yet.
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@@ -7,21 +7,60 @@
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include <string.h> //for memset
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#include "Bullet3Collision/NarrowPhaseCollision/b3Contact4.h"
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#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
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#include "Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h"
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b3GpuPgsJacobiSolver::b3GpuPgsJacobiSolver (bool usePgs)
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#include "Bullet3OpenCL/RigidBody/kernels/jointSolver.h" //solveConstraintRowsCL
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#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
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#define B3_JOINT_SOLVER_PATH "src/Bullet3OpenCL/RigidBody/kernels/jointSolver.cl"
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struct b3GpuPgsJacobiSolverInternalData
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{
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cl_context m_context;
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cl_device_id m_device;
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cl_command_queue m_queue;
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cl_kernel m_solveJointConstraintRowsKernels;
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};
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b3GpuPgsJacobiSolver::b3GpuPgsJacobiSolver (cl_context ctx, cl_device_id device, cl_command_queue queue,bool usePgs)
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:b3PgsJacobiSolver (usePgs)
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{
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m_gpuData = new b3GpuPgsJacobiSolverInternalData();
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m_gpuData->m_context = ctx;
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m_gpuData->m_device = device;
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m_gpuData->m_queue = queue;
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cl_int errNum=0;
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{
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cl_program prog = b3OpenCLUtils::compileCLProgramFromString(m_gpuData->m_context,m_gpuData->m_device,solveConstraintRowsCL,&errNum,"",B3_JOINT_SOLVER_PATH);
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b3Assert(errNum==CL_SUCCESS);
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m_gpuData->m_solveJointConstraintRowsKernels = b3OpenCLUtils::compileCLKernelFromString(m_gpuData->m_context, m_gpuData->m_device,solveConstraintRowsCL, "solveJointConstraintRows",&errNum,prog);
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b3Assert(errNum==CL_SUCCESS);
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clReleaseProgram(prog);
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}
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}
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b3GpuPgsJacobiSolver::~b3GpuPgsJacobiSolver ()
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{
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clReleaseKernel(m_gpuData->m_solveJointConstraintRowsKernels);
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delete m_gpuData;
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}
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struct b3BatchConstraint
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{
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int m_bodyAPtrAndSignBit;
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int m_bodyBPtrAndSignBit;
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int m_offset;
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int m_constraintRowOffset;
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short int m_numConstraintRows;
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short int m_batchId;
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@@ -154,7 +193,7 @@ b3Scalar b3GpuPgsJacobiSolver::solveGroupCacheFriendlySetup(b3RigidBodyCL* bodie
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}
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batchConstraints[i].m_numConstraintRows = info1.m_numConstraintRows;
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batchConstraints[i].m_offset = totalNumRows;
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batchConstraints[i].m_constraintRowOffset = totalNumRows;
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totalNumRows += info1.m_numConstraintRows;
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}
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m_tmpSolverNonContactConstraintPool.resizeNoInitialize(totalNumRows);
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@@ -409,38 +448,76 @@ b3Scalar b3GpuPgsJacobiSolver::solveGroupCacheFriendlyIterations(b3TypedConstrai
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}
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}
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int maxIterations = infoGlobal.m_numIterations;
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bool useBatching = false;
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bool useBatching = true;
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if (useBatching )
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{
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b3OpenCLArray<b3SolverConstraint> gpuSolverConstraintRows(m_gpuData->m_context,m_gpuData->m_queue);
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gpuSolverConstraintRows.copyFromHost(m_tmpSolverNonContactConstraintPool);
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b3OpenCLArray<b3SolverBody> gpuSolverBodies(m_gpuData->m_context,m_gpuData->m_queue);
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gpuSolverBodies.copyFromHost(m_tmpSolverBodyPool);
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// gpuSolverBodies.copyToHost(m_tmpSolverBodyPool);
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b3OpenCLArray<b3BatchConstraint> gpuBatchConstraints(m_gpuData->m_context,m_gpuData->m_queue);
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gpuBatchConstraints.copyFromHost(batchConstraints);
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b3OpenCLArray<b3SolverConstraint> gpuConstraintRows(m_gpuData->m_context,m_gpuData->m_queue);
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gpuConstraintRows.copyFromHost(m_tmpSolverNonContactConstraintPool);
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for ( int iteration = 0 ; iteration< maxIterations ; iteration++)
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{
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int bc = 0;
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int batchConstraintOffset=0;
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int batchOffset = 0;
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int constraintOffset=0;
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int numBatches = batches.size();
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for (int bb=0;bb<numBatches;bb++)
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{
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int localConstraintIndex=0;
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int numConstraintsInBatch = batches[bb];
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for (int b=0;b<numConstraintsInBatch;b++)
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bool useGpu=false;
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if (useGpu)
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{
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const b3BatchConstraint& c = batchConstraints[bc+b];
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b3Assert(c.m_batchId==bb);
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b3LauncherCL launcher(m_gpuData->m_queue,m_gpuData->m_solveJointConstraintRowsKernels);
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launcher.setBuffer(gpuSolverBodies.getBufferCL());
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launcher.setBuffer(gpuBatchConstraints.getBufferCL());
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launcher.setBuffer(gpuConstraintRows.getBufferCL());
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launcher.setConst(batchOffset);
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launcher.setConst(constraintOffset);
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launcher.setConst(numConstraintsInBatch);
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launcher.launch1D(numConstraintsInBatch);
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} else
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{
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for (int b=0;b<numConstraintsInBatch;b++)
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{
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const b3BatchConstraint& c = batchConstraints[batchOffset+b];
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b3Assert(c.m_batchId==bb);
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//can be done in parallel...
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for (int jj=0;jj<c.m_numConstraintRows;jj++)
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{
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b3SolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[batchConstraintOffset+localConstraintIndex];
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resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
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localConstraintIndex++;
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//can be done in parallel...
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for (int jj=0;jj<c.m_numConstraintRows;jj++)
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{
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//
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b3SolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[c.m_constraintRowOffset+jj];
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// resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
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resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
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}
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}
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}
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bc+=numConstraintsInBatch;
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batchConstraintOffset+=numConstraintsInBatch;
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batchOffset+=numConstraintsInBatch;
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constraintOffset+=numConstraintsInBatch;
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}
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}
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}//for (int iteration...
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gpuSolverBodies.copyToHost(m_tmpSolverBodyPool);
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clFinish(m_gpuData->m_queue);
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printf(",,\n");
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} else
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{
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