work towards GPU joint solver (non-contact constraints), not working yet.

This commit is contained in:
erwin coumans
2013-07-06 13:08:58 -07:00
parent 01e5472f9f
commit 3a6e1ccff4
5 changed files with 121 additions and 33 deletions

View File

@@ -7,21 +7,60 @@
#include "Bullet3Common/b3AlignedObjectArray.h"
#include <string.h> //for memset
#include "Bullet3Collision/NarrowPhaseCollision/b3Contact4.h"
#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
#include "Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h"
b3GpuPgsJacobiSolver::b3GpuPgsJacobiSolver (bool usePgs)
#include "Bullet3OpenCL/RigidBody/kernels/jointSolver.h" //solveConstraintRowsCL
#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
#define B3_JOINT_SOLVER_PATH "src/Bullet3OpenCL/RigidBody/kernels/jointSolver.cl"
struct b3GpuPgsJacobiSolverInternalData
{
cl_context m_context;
cl_device_id m_device;
cl_command_queue m_queue;
cl_kernel m_solveJointConstraintRowsKernels;
};
b3GpuPgsJacobiSolver::b3GpuPgsJacobiSolver (cl_context ctx, cl_device_id device, cl_command_queue queue,bool usePgs)
:b3PgsJacobiSolver (usePgs)
{
m_gpuData = new b3GpuPgsJacobiSolverInternalData();
m_gpuData->m_context = ctx;
m_gpuData->m_device = device;
m_gpuData->m_queue = queue;
cl_int errNum=0;
{
cl_program prog = b3OpenCLUtils::compileCLProgramFromString(m_gpuData->m_context,m_gpuData->m_device,solveConstraintRowsCL,&errNum,"",B3_JOINT_SOLVER_PATH);
b3Assert(errNum==CL_SUCCESS);
m_gpuData->m_solveJointConstraintRowsKernels = b3OpenCLUtils::compileCLKernelFromString(m_gpuData->m_context, m_gpuData->m_device,solveConstraintRowsCL, "solveJointConstraintRows",&errNum,prog);
b3Assert(errNum==CL_SUCCESS);
clReleaseProgram(prog);
}
}
b3GpuPgsJacobiSolver::~b3GpuPgsJacobiSolver ()
{
clReleaseKernel(m_gpuData->m_solveJointConstraintRowsKernels);
delete m_gpuData;
}
struct b3BatchConstraint
{
int m_bodyAPtrAndSignBit;
int m_bodyBPtrAndSignBit;
int m_offset;
int m_constraintRowOffset;
short int m_numConstraintRows;
short int m_batchId;
@@ -154,7 +193,7 @@ b3Scalar b3GpuPgsJacobiSolver::solveGroupCacheFriendlySetup(b3RigidBodyCL* bodie
}
batchConstraints[i].m_numConstraintRows = info1.m_numConstraintRows;
batchConstraints[i].m_offset = totalNumRows;
batchConstraints[i].m_constraintRowOffset = totalNumRows;
totalNumRows += info1.m_numConstraintRows;
}
m_tmpSolverNonContactConstraintPool.resizeNoInitialize(totalNumRows);
@@ -409,38 +448,76 @@ b3Scalar b3GpuPgsJacobiSolver::solveGroupCacheFriendlyIterations(b3TypedConstrai
}
}
int maxIterations = infoGlobal.m_numIterations;
bool useBatching = false;
bool useBatching = true;
if (useBatching )
{
b3OpenCLArray<b3SolverConstraint> gpuSolverConstraintRows(m_gpuData->m_context,m_gpuData->m_queue);
gpuSolverConstraintRows.copyFromHost(m_tmpSolverNonContactConstraintPool);
b3OpenCLArray<b3SolverBody> gpuSolverBodies(m_gpuData->m_context,m_gpuData->m_queue);
gpuSolverBodies.copyFromHost(m_tmpSolverBodyPool);
// gpuSolverBodies.copyToHost(m_tmpSolverBodyPool);
b3OpenCLArray<b3BatchConstraint> gpuBatchConstraints(m_gpuData->m_context,m_gpuData->m_queue);
gpuBatchConstraints.copyFromHost(batchConstraints);
b3OpenCLArray<b3SolverConstraint> gpuConstraintRows(m_gpuData->m_context,m_gpuData->m_queue);
gpuConstraintRows.copyFromHost(m_tmpSolverNonContactConstraintPool);
for ( int iteration = 0 ; iteration< maxIterations ; iteration++)
{
int bc = 0;
int batchConstraintOffset=0;
int batchOffset = 0;
int constraintOffset=0;
int numBatches = batches.size();
for (int bb=0;bb<numBatches;bb++)
{
int localConstraintIndex=0;
int numConstraintsInBatch = batches[bb];
for (int b=0;b<numConstraintsInBatch;b++)
bool useGpu=false;
if (useGpu)
{
const b3BatchConstraint& c = batchConstraints[bc+b];
b3Assert(c.m_batchId==bb);
b3LauncherCL launcher(m_gpuData->m_queue,m_gpuData->m_solveJointConstraintRowsKernels);
launcher.setBuffer(gpuSolverBodies.getBufferCL());
launcher.setBuffer(gpuBatchConstraints.getBufferCL());
launcher.setBuffer(gpuConstraintRows.getBufferCL());
launcher.setConst(batchOffset);
launcher.setConst(constraintOffset);
launcher.setConst(numConstraintsInBatch);
launcher.launch1D(numConstraintsInBatch);
} else
{
for (int b=0;b<numConstraintsInBatch;b++)
{
const b3BatchConstraint& c = batchConstraints[batchOffset+b];
b3Assert(c.m_batchId==bb);
//can be done in parallel...
for (int jj=0;jj<c.m_numConstraintRows;jj++)
{
b3SolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[batchConstraintOffset+localConstraintIndex];
resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
localConstraintIndex++;
//can be done in parallel...
for (int jj=0;jj<c.m_numConstraintRows;jj++)
{
//
b3SolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[c.m_constraintRowOffset+jj];
// resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
}
}
}
bc+=numConstraintsInBatch;
batchConstraintOffset+=numConstraintsInBatch;
batchOffset+=numConstraintsInBatch;
constraintOffset+=numConstraintsInBatch;
}
}
}//for (int iteration...
gpuSolverBodies.copyToHost(m_tmpSolverBodyPool);
clFinish(m_gpuData->m_queue);
printf(",,\n");
} else
{