work towards GPU joint solver (non-contact constraints), not working yet.
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@@ -46,7 +46,7 @@ b3GpuRigidBodyPipeline::b3GpuRigidBodyPipeline(cl_context ctx,cl_device_id devic
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m_data->m_device = device;
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m_data->m_queue = q;
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m_data->m_solver = new b3GpuPgsJacobiSolver(true);//new b3PgsJacobiSolver(true);
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m_data->m_solver = new b3GpuPgsJacobiSolver(ctx,device,q,true);//new b3PgsJacobiSolver(true);
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m_data->m_allAabbsGPU = new b3OpenCLArray<b3SapAabb>(ctx,q,config.m_maxConvexBodies);
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m_data->m_overlappingPairsGPU = new b3OpenCLArray<b3BroadphasePair>(ctx,q,config.m_maxBroadphasePairs);
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@@ -237,7 +237,8 @@ void b3GpuRigidBodyPipeline::stepSimulation(float deltaTime)
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m_data->m_solver->solveContacts(m_data->m_narrowphase->getNumRigidBodies(),&hostBodies[0],&hostInertias[0],0,0,numJoints, joints);
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}
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gpuBodies.copyFromHost(hostBodies);
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//gpuBodies.copyFromHost(hostBodies);
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printf("...\n");
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}
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if (numContacts)
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