Refactoring for parallel processing of islands, collision detection and constraint solving.
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@@ -24,6 +24,7 @@ subject to the following restrictions:
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#include "CollisionShapes/CollisionShape.h"
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#include "CollisionDispatch/CollisionObject.h"
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#include <algorithm>
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#include "BroadphaseCollision/OverlappingPairCache.h"
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int gNumManifold = 0;
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@@ -293,3 +294,69 @@ void CollisionDispatcher::ReleaseManifoldResult(ManifoldResult*)
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{
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}
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void CollisionDispatcher::DispatchAllCollisionPairs(OverlappingPairCache* pairCache,DispatcherInfo& dispatchInfo)
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{
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//m_blockedForChanges = true;
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int i;
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int dispatcherId = GetUniqueId();
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pairCache->RefreshOverlappingPairs();
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for (i=0;i<pairCache->GetNumOverlappingPairs();i++)
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{
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BroadphasePair& pair = pairCache->GetOverlappingPair(i);
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if (dispatcherId>= 0)
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{
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//dispatcher will keep algorithms persistent in the collision pair
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if (!pair.m_algorithms[dispatcherId])
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{
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pair.m_algorithms[dispatcherId] = FindAlgorithm(
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*pair.m_pProxy0,
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*pair.m_pProxy1);
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}
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if (pair.m_algorithms[dispatcherId])
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{
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if (dispatchInfo.m_dispatchFunc == DispatcherInfo::DISPATCH_DISCRETE)
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{
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pair.m_algorithms[dispatcherId]->ProcessCollision(pair.m_pProxy0,pair.m_pProxy1,dispatchInfo);
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} else
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{
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float toi = pair.m_algorithms[dispatcherId]->CalculateTimeOfImpact(pair.m_pProxy0,pair.m_pProxy1,dispatchInfo);
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if (dispatchInfo.m_timeOfImpact > toi)
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dispatchInfo.m_timeOfImpact = toi;
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}
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}
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} else
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{
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//non-persistent algorithm dispatcher
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CollisionAlgorithm* algo = FindAlgorithm(
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*pair.m_pProxy0,
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*pair.m_pProxy1);
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if (algo)
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{
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if (dispatchInfo.m_dispatchFunc == DispatcherInfo::DISPATCH_DISCRETE)
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{
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algo->ProcessCollision(pair.m_pProxy0,pair.m_pProxy1,dispatchInfo);
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} else
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{
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float toi = algo->CalculateTimeOfImpact(pair.m_pProxy0,pair.m_pProxy1,dispatchInfo);
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if (dispatchInfo.m_timeOfImpact > toi)
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dispatchInfo.m_timeOfImpact = toi;
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}
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}
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}
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}
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//m_blockedForChanges = false;
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}
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