reorder files, in preparation for Bullet 3 -> Bullet 2 merge

This commit is contained in:
erwincoumans
2013-04-29 19:04:08 -07:00
parent 55b69201a9
commit 3ac332f3a7
162 changed files with 215 additions and 3070 deletions

View File

@@ -0,0 +1,49 @@
#ifndef PARTICLE_DEMO_H
#define PARTICLE_DEMO_H
#include "GpuDemo.h"
struct GLInstancingRenderer;
class ParticleDemo : public GpuDemo
{
public:
protected:
struct ParticleInternalData* m_data;
GLInstancingRenderer* m_instancingRenderer;
virtual void initCL(int preferredDeviceIndex, int preferredPlatformIndex);
virtual void exitCL();
public:
ParticleDemo();
virtual ~ParticleDemo();
virtual void setupScene(const ConstructionInfo& ci);
virtual void initPhysics(const ConstructionInfo& ci);
virtual void exitPhysics();
virtual const char* getName()
{
return "ParticleDemo";
}
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new ParticleDemo;
return demo;
}
virtual void renderScene();
virtual void clientMoveAndDisplay();
};
#endif //PARTICLE_DEMO_H