reorder files, in preparation for Bullet 3 -> Bullet 2 merge

This commit is contained in:
erwincoumans
2013-04-29 19:04:08 -07:00
parent 55b69201a9
commit 3ac332f3a7
162 changed files with 215 additions and 3070 deletions

View File

@@ -0,0 +1,50 @@
#ifndef GPU_COMPOUND_SCENE_H
#define GPU_COMPOUND_SCENE_H
#include "GpuRigidBodyDemo.h"
class GpuCompoundScene : public GpuRigidBodyDemo
{
public:
GpuCompoundScene(){}
virtual ~GpuCompoundScene(){}
virtual const char* getName()
{
return "GpuCompound";
}
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new GpuCompoundScene;
return demo;
}
virtual void setupScene(const ConstructionInfo& ci);
virtual void createStaticEnvironment(const ConstructionInfo& ci);
};
class GpuCompoundPlaneScene : public GpuCompoundScene
{
public:
GpuCompoundPlaneScene(){}
virtual ~GpuCompoundPlaneScene(){}
virtual const char* getName()
{
return "GpuCompoundPlane";
}
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new GpuCompoundPlaneScene;
return demo;
}
virtual void createStaticEnvironment(const ConstructionInfo& ci);
};
#endif //GPU_COMPOUND_SCENE_H