reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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50
Demos3/GpuDemos/rigidbody/GpuCompoundScene.h
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50
Demos3/GpuDemos/rigidbody/GpuCompoundScene.h
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#ifndef GPU_COMPOUND_SCENE_H
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#define GPU_COMPOUND_SCENE_H
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#include "GpuRigidBodyDemo.h"
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class GpuCompoundScene : public GpuRigidBodyDemo
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{
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public:
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GpuCompoundScene(){}
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virtual ~GpuCompoundScene(){}
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virtual const char* getName()
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{
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return "GpuCompound";
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}
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static GpuDemo* MyCreateFunc()
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{
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GpuDemo* demo = new GpuCompoundScene;
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return demo;
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}
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virtual void setupScene(const ConstructionInfo& ci);
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virtual void createStaticEnvironment(const ConstructionInfo& ci);
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};
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class GpuCompoundPlaneScene : public GpuCompoundScene
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{
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public:
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GpuCompoundPlaneScene(){}
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virtual ~GpuCompoundPlaneScene(){}
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virtual const char* getName()
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{
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return "GpuCompoundPlane";
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}
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static GpuDemo* MyCreateFunc()
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{
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GpuDemo* demo = new GpuCompoundPlaneScene;
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return demo;
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}
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virtual void createStaticEnvironment(const ConstructionInfo& ci);
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};
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#endif //GPU_COMPOUND_SCENE_H
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