reorder files, in preparation for Bullet 3 -> Bullet 2 merge

This commit is contained in:
erwincoumans
2013-04-29 19:04:08 -07:00
parent 55b69201a9
commit 3ac332f3a7
162 changed files with 215 additions and 3070 deletions

View File

@@ -0,0 +1,45 @@
#ifndef GPU_RIGID_BODY_DEMO_H
#define GPU_RIGID_BODY_DEMO_H
#include "../GpuDemo.h"
class GpuRigidBodyDemo : public GpuDemo
{
protected:
class GLInstancingRenderer* m_instancingRenderer;
class b3gWindowInterface* m_window;
struct GpuRigidBodyDemoInternalData* m_data;
public:
GpuRigidBodyDemo();
virtual ~GpuRigidBodyDemo();
virtual void initPhysics(const ConstructionInfo& ci);
virtual void setupScene(const ConstructionInfo& ci);
virtual void destroyScene(){};
virtual void exitPhysics();
virtual const char* getName()
{
return "GRBD";
}
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new GpuRigidBodyDemo;
return demo;
}
virtual void renderScene();
virtual void clientMoveAndDisplay();
};
#endif //GPU_RIGID_BODY_DEMO_H