reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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30
Demos3/GpuDemos/rigidbody/GpuRigidBodyDemoInternalData.h
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30
Demos3/GpuDemos/rigidbody/GpuRigidBodyDemoInternalData.h
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#ifndef GPU_RIGIDBODY_INTERNAL_DATA_H
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#define GPU_RIGIDBODY_INTERNAL_DATA_H
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#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
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#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
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#include "Bullet3Common/b3Vector3.h"
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struct GpuRigidBodyDemoInternalData
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{
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cl_kernel m_copyTransformsToVBOKernel;
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b3OpenCLArray<b3Vector4>* m_instancePosOrnColor;
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class b3GpuRigidBodyPipeline* m_rigidBodyPipeline;
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class b3GpuNarrowPhase* m_np;
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class b3GpuSapBroadphase* m_bp;
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GpuRigidBodyDemoInternalData()
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:m_instancePosOrnColor(0),
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m_copyTransformsToVBOKernel(0), m_rigidBodyPipeline(0),
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m_np(0),
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m_bp(0)
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{
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}
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};
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#endif//GPU_RIGIDBODY_INTERNAL_DATA_H
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