reorder files, in preparation for Bullet 3 -> Bullet 2 merge
This commit is contained in:
167
Demos3/Wavefront/objTester.cpp
Normal file
167
Demos3/Wavefront/objTester.cpp
Normal file
@@ -0,0 +1,167 @@
|
||||
// Obj_loader.cpp : Defines the entry point for the console application.
|
||||
//
|
||||
#include <stdio.h>
|
||||
#include "objLoader.h"
|
||||
|
||||
void printVector(obj_vector *v)
|
||||
{
|
||||
printf("%.2f,", v->e[0] );
|
||||
printf("%.2f,", v->e[1] );
|
||||
printf("%.2f ", v->e[2] );
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
objLoader *objData = new objLoader();
|
||||
objData->load("test.obj");
|
||||
|
||||
printf("Number of vertices: %i\n", objData->vertexCount);
|
||||
printf("Number of vertex normals: %i\n", objData->normalCount);
|
||||
printf("Number of texture coordinates: %i\n", objData->textureCount);
|
||||
printf("\n");
|
||||
|
||||
printf("Number of faces: %i\n", objData->faceCount);
|
||||
for(int i=0; i<objData->faceCount; i++)
|
||||
{
|
||||
obj_face *o = objData->faceList[i];
|
||||
printf(" face ");
|
||||
for(int j=0; j<3; j++)
|
||||
{
|
||||
printVector(objData->vertexList[ o->vertex_index[j] ]);
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
printf("\n");
|
||||
|
||||
printf("Number of spheres: %i\n", objData->sphereCount);
|
||||
for(int i=0; i<objData->sphereCount; i++)
|
||||
{
|
||||
obj_sphere *o = objData->sphereList[i];
|
||||
printf(" sphere ");
|
||||
printVector(objData->vertexList[ o->pos_index ]);
|
||||
printVector(objData->normalList[ o->up_normal_index ]);
|
||||
printVector(objData->normalList[ o->equator_normal_index ]);
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
printf("\n");
|
||||
|
||||
printf("Number of planes: %i\n", objData->planeCount);
|
||||
for(int i=0; i<objData->planeCount; i++)
|
||||
{
|
||||
obj_plane *o = objData->planeList[i];
|
||||
printf(" plane ");
|
||||
printVector(objData->vertexList[ o->pos_index ]);
|
||||
printVector(objData->normalList[ o->normal_index]);
|
||||
printVector(objData->normalList[ o->rotation_normal_index]);
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
printf("\n");
|
||||
|
||||
printf("Number of point lights: %i\n", objData->lightPointCount);
|
||||
for(int i=0; i<objData->lightPointCount; i++)
|
||||
{
|
||||
obj_light_point *o = objData->lightPointList[i];
|
||||
printf(" plight ");
|
||||
printVector(objData->vertexList[ o->pos_index ]);
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
printf("\n");
|
||||
|
||||
printf("Number of disc lights: %i\n", objData->lightDiscCount);
|
||||
for(int i=0; i<objData->lightDiscCount; i++)
|
||||
{
|
||||
obj_light_disc *o = objData->lightDiscList[i];
|
||||
printf(" dlight ");
|
||||
printVector(objData->vertexList[ o->pos_index ]);
|
||||
printVector(objData->normalList[ o->normal_index ]);
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
printf("\n");
|
||||
|
||||
printf("Number of quad lights: %i\n", objData->lightQuadCount);
|
||||
for(int i=0; i<objData->lightQuadCount; i++)
|
||||
{
|
||||
obj_light_quad *o = objData->lightQuadList[i];
|
||||
printf(" qlight ");
|
||||
printVector(objData->vertexList[ o->vertex_index[0] ]);
|
||||
printVector(objData->vertexList[ o->vertex_index[1] ]);
|
||||
printVector(objData->vertexList[ o->vertex_index[2] ]);
|
||||
printVector(objData->vertexList[ o->vertex_index[3] ]);
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
printf("\n");
|
||||
|
||||
if(objData->camera != NULL)
|
||||
{
|
||||
printf("Found a camera\n");
|
||||
printf(" position: ");
|
||||
printVector(objData->vertexList[ objData->camera->camera_pos_index ]);
|
||||
printf("\n looking at: ");
|
||||
printVector(objData->vertexList[ objData->camera->camera_look_point_index ]);
|
||||
printf("\n up normal: ");
|
||||
printVector(objData->normalList[ objData->camera->camera_up_norm_index ]);
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
printf("\n");
|
||||
|
||||
printf("Number of materials: %i\n", objData->materialCount);
|
||||
for(int i=0; i<objData->materialCount; i++)
|
||||
{
|
||||
obj_material *mtl = objData->materialList[i];
|
||||
printf(" name: %s", mtl->name);
|
||||
printf(" amb: %.2f ", mtl->amb[0]);
|
||||
printf("%.2f ", mtl->amb[1]);
|
||||
printf("%.2f\n", mtl->amb[2]);
|
||||
|
||||
printf(" diff: %.2f ", mtl->diff[0]);
|
||||
printf("%.2f ", mtl->diff[1]);
|
||||
printf("%.2f\n", mtl->diff[2]);
|
||||
|
||||
printf(" spec: %.2f ", mtl->spec[0]);
|
||||
printf("%.2f ", mtl->spec[1]);
|
||||
printf("%.2f\n", mtl->spec[2]);
|
||||
|
||||
printf(" reflect: %.2f\n", mtl->reflect);
|
||||
printf(" trans: %.2f\n", mtl->trans);
|
||||
printf(" glossy: %i\n", mtl->glossy);
|
||||
printf(" shiny: %i\n", mtl->shiny);
|
||||
printf(" refact: %.2f\n", mtl->refract_index);
|
||||
|
||||
printf(" texture: %s\n", mtl->texture_filename);
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
printf("\n");
|
||||
|
||||
//vertex, normal, and texture test
|
||||
if(objData->textureCount > 2 && objData->normalCount > 2 && objData->faceCount > 2)
|
||||
{
|
||||
printf("Detailed face data:\n");
|
||||
|
||||
for(int i=0; i<3; i++)
|
||||
{
|
||||
obj_face *o = objData->faceList[i];
|
||||
printf(" face ");
|
||||
for(int j=0; j<3; j++)
|
||||
{
|
||||
printf("%i/", o->vertex_index[j] );
|
||||
printf("%i/", o->texture_index[j] );
|
||||
printf("%i ", o->normal_index[j] );
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user