reorder files, in preparation for Bullet 3 -> Bullet 2 merge

This commit is contained in:
erwincoumans
2013-04-29 19:04:08 -07:00
parent 55b69201a9
commit 3ac332f3a7
162 changed files with 215 additions and 3070 deletions

View File

@@ -0,0 +1,28 @@
#include "Bullet2GpuDemo.h"
#include "../b3GpuDynamicsWorld.h"
#include "GpuRigidBodyDemoInternalData.h"
#include "BulletCollision/CollisionShapes/b3BoxShape.h"
#include "gpu_rigidbody/host/b3RigidBody.h"
void Bullet2GpuDemo::setupScene(const ConstructionInfo& ci)
{
// m_data->m_np = np;
// m_data->m_bp = bp;
// m_data->m_rigidBodyPipeline
m_gpuDynamicsWorld = new b3GpuDynamicsWorld(m_data->m_bp,m_data->m_np,m_data->m_rigidBodyPipeline);
b3Vector3 halfExtents(100,1,100);
b3BoxShape* boxShape = new b3BoxShape(halfExtents);
b3Vector3 localInertia;
b3Scalar mass=1.f;
boxShape->calculateLocalInertia(mass,localInertia);
b3RigidBody* body = new b3RigidBody(mass,0,boxShape,localInertia);
m_gpuDynamicsWorld->addRigidBody(body);
}
void Bullet2GpuDemo::destroyScene()
{
delete m_gpuDynamicsWorld;
m_gpuDynamicsWorld = 0;
}