reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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300
Demos3/donttouch/b3GpuDynamicsWorld.cpp
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300
Demos3/donttouch/b3GpuDynamicsWorld.cpp
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#include "b3GpuDynamicsWorld.h"
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#include "BulletDynamics/Dynamics/b3RigidBody.h"
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#include "../../../opencl/gpu_rigidbody_pipeline2/CLPhysicsDemo.h"
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#include "../../../opencl/gpu_rigidbody_pipeline/b3GpuNarrowPhaseAndSolver.h"
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#include "BulletCollision/CollisionShapes/b3PolyhedralConvexShape.h"
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#include "BulletCollision/CollisionShapes/b3BvhTriangleMeshShape.h"
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#include "BulletCollision/CollisionShapes/b3CompoundShape.h"
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#include "BulletCollision/CollisionShapes/b3SphereShape.h"
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#include "BulletCollision/CollisionShapes/b3StaticPlaneShape.h"
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#include "LinearMath/b3Quickprof.h"
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#ifdef _WIN32
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#include <wiNdOws.h>
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#endif
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b3GpuDynamicsWorld::b3GpuDynamicsWorld(int preferredOpenCLPlatformIndex,int preferredOpenCLDeviceIndex)
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:b3DynamicsWorld(0,0,0),
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m_gravity(0,-10,0),
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m_once(true)
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{
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m_gpuPhysics = new CLPhysicsDemo(512*1024, MAX_CONVEX_BODIES_CL);
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bool useInterop = false;
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///platform and device are swapped, todo: fix this and make it consistent
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m_gpuPhysics->init(preferredOpenCLDeviceIndex,preferredOpenCLPlatformIndex,useInterop);
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}
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b3GpuDynamicsWorld::~b3GpuDynamicsWorld()
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{
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delete m_gpuPhysics;
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}
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void b3GpuDynamicsWorld::exitOpenCL()
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{
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}
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int b3GpuDynamicsWorld::stepSimulation( b3Scalar timeStep,int maxSubSteps, b3Scalar fixedTimeStep)
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{
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#ifndef B3_NO_PROFILE
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// b3ProfileManager::Reset();
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#endif //B3_NO_PROFILE
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B3_PROFILE("stepSimulation");
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//convert all shapes now, and if any change, reset all (todo)
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if (m_once)
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{
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m_once = false;
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m_gpuPhysics->writeBodiesToGpu();
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}
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m_gpuPhysics->stepSimulation();
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{
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{
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B3_PROFILE("readbackBodiesToCpu");
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//now copy info back to rigid bodies....
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m_gpuPhysics->readbackBodiesToCpu();
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}
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{
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B3_PROFILE("scatter transforms into rigidbody (CPU)");
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for (int i=0;i<this->m_collisionObjects.size();i++)
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{
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b3Vector3 pos;
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b3Quaternion orn;
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m_gpuPhysics->getObjectTransformFromCpu(&pos[0],&orn[0],i);
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b3Transform newTrans;
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newTrans.setOrigin(pos);
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newTrans.setRotation(orn);
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this->m_collisionObjects[i]->setWorldTransform(newTrans);
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}
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}
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}
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#ifndef B3_NO_PROFILE
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//b3ProfileManager::Increment_Frame_Counter();
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#endif //B3_NO_PROFILE
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return 1;
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}
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void b3GpuDynamicsWorld::setGravity(const b3Vector3& gravity)
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{
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}
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int b3GpuDynamicsWorld::findOrRegisterCollisionShape(const b3CollisionShape* colShape)
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{
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int index = m_uniqueShapes.findLinearSearch(colShape);
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if (index==m_uniqueShapes.size())
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{
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if (colShape->isPolyhedral())
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{
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m_uniqueShapes.push_back(colShape);
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b3PolyhedralConvexShape* convex = (b3PolyhedralConvexShape*)colShape;
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int numVertices=convex->getNumVertices();
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int strideInBytes=sizeof(b3Vector3);
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b3AlignedObjectArray<b3Vector3> tmpVertices;
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tmpVertices.resize(numVertices);
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for (int i=0;i<numVertices;i++)
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convex->getVertex(i,tmpVertices[i]);
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const float scaling[4]={1,1,1,1};
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bool noHeightField=true;
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int gpuShapeIndex = m_gpuPhysics->registerConvexPolyhedron(&tmpVertices[0].getX(), strideInBytes, numVertices, scaling, noHeightField);
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m_uniqueShapeMapping.push_back(gpuShapeIndex);
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} else
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{
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if (colShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE)
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{
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m_uniqueShapes.push_back(colShape);
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b3BvhTriangleMeshShape* trimesh = (b3BvhTriangleMeshShape*) colShape;
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b3StridingMeshInterface* meshInterface = trimesh->getMeshInterface();
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b3AlignedObjectArray<b3Vector3> vertices;
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b3AlignedObjectArray<int> indices;
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b3Vector3 trimeshScaling(1,1,1);
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for (int partId=0;partId<meshInterface->getNumSubParts();partId++)
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{
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const unsigned char *vertexbase = 0;
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int numverts = 0;
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PHY_ScalarType type = PHY_INTEGER;
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int stride = 0;
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const unsigned char *indexbase = 0;
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int indexstride = 0;
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int numfaces = 0;
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PHY_ScalarType indicestype = PHY_INTEGER;
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//PHY_ScalarType indexType=0;
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b3Vector3 triangleVerts[3];
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meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts, type,stride,&indexbase,indexstride,numfaces,indicestype,partId);
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b3Vector3 aabbMin,aabbMax;
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for (int triangleIndex = 0 ; triangleIndex < numfaces;triangleIndex++)
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{
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unsigned int* gfxbase = (unsigned int*)(indexbase+triangleIndex*indexstride);
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for (int j=2;j>=0;j--)
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{
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int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
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if (type == PHY_FLOAT)
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{
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float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
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triangleVerts[j] = b3Vector3(
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graphicsbase[0]*trimeshScaling.getX(),
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graphicsbase[1]*trimeshScaling.getY(),
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graphicsbase[2]*trimeshScaling.getZ());
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}
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else
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{
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double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
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triangleVerts[j] = b3Vector3( b3Scalar(graphicsbase[0]*trimeshScaling.getX()),
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b3Scalar(graphicsbase[1]*trimeshScaling.getY()),
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b3Scalar(graphicsbase[2]*trimeshScaling.getZ()));
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}
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}
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vertices.push_back(triangleVerts[0]);
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vertices.push_back(triangleVerts[1]);
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vertices.push_back(triangleVerts[2]);
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indices.push_back(indices.size());
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indices.push_back(indices.size());
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indices.push_back(indices.size());
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}
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}
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//GraphicsShape* gfxShape = 0;//b3BulletDataExtractor::createGraphicsShapeFromWavefrontObj(objData);
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//GraphicsShape* gfxShape = b3BulletDataExtractor::createGraphicsShapeFromConvexHull(&sUnitSpherePoints[0],MY_UNITSPHERE_POINTS);
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float meshScaling[4] = {1,1,1,1};
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//int shapeIndex = renderer.registerShape(gfxShape->m_vertices,gfxShape->m_numvertices,gfxShape->m_indices,gfxShape->m_numIndices);
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float groundPos[4] = {0,0,0,0};
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//renderer.registerGraphicsInstance(shapeIndex,groundPos,rotOrn,color,meshScaling);
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if (vertices.size() && indices.size())
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{
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int gpuShapeIndex = m_gpuPhysics->registerConcaveMesh(&vertices,&indices, meshScaling);
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m_uniqueShapeMapping.push_back(gpuShapeIndex);
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} else
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{
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printf("Error: no vertices in mesh in b3GpuDynamicsWorld::addRigidBody\n");
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index = -1;
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b3Assert(0);
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}
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} else
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{
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if (colShape->getShapeType()==COMPOUND_SHAPE_PROXYTYPE)
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{
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b3CompoundShape* compound = (b3CompoundShape*) colShape;
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b3AlignedObjectArray<b3GpuChildShape> childShapes;
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for (int i=0;i<compound->getNumChildShapes();i++)
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{
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//for now, only support polyhedral child shapes
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b3Assert(compound->getChildShape(i)->isPolyhedral());
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b3GpuChildShape child;
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child.m_shapeIndex = findOrRegisterCollisionShape(compound->getChildShape(i));
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b3Vector3 pos = compound->getChildTransform(i).getOrigin();
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b3Quaternion orn = compound->getChildTransform(i).getRotation();
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for (int v=0;v<4;v++)
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{
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child.m_childPosition[v] = pos[v];
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child.m_childOrientation[v] = orn[v];
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}
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childShapes.push_back(child);
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}
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index = m_uniqueShapes.size();
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m_uniqueShapes.push_back(colShape);
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int gpuShapeIndex = m_gpuPhysics->registerCompoundShape(&childShapes);
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m_uniqueShapeMapping.push_back(gpuShapeIndex);
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/*printf("Error: unsupported compound type (%d) in b3GpuDynamicsWorld::addRigidBody\n",colShape->getShapeType());
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index = -1;
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b3Assert(0);
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*/
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} else
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{
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if (colShape->getShapeType()==SPHERE_SHAPE_PROXYTYPE)
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{
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m_uniqueShapes.push_back(colShape);
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b3SphereShape* sphere = (b3SphereShape*)colShape;
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int gpuShapeIndex = m_gpuPhysics->registerSphereShape(sphere->getRadius());
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m_uniqueShapeMapping.push_back(gpuShapeIndex);
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} else
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{
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if (colShape->getShapeType()==STATIC_PLANE_PROXYTYPE)
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{
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m_uniqueShapes.push_back(colShape);
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b3StaticPlaneShape* plane = (b3StaticPlaneShape*)colShape;
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int gpuShapeIndex = m_gpuPhysics->registerPlaneShape(plane->getPlaneNormal(),plane->getPlaneConstant());
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m_uniqueShapeMapping.push_back(gpuShapeIndex);
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} else
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{
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printf("Error: unsupported shape type (%d) in b3GpuDynamicsWorld::addRigidBody\n",colShape->getShapeType());
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index = -1;
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b3Assert(0);
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}
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}
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}
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}
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}
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}
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return index;
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}
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void b3GpuDynamicsWorld::addRigidBody(b3RigidBody* body)
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{
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body->setMotionState(0);
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int index = findOrRegisterCollisionShape(body->getCollisionShape());
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if (index>=0)
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{
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int gpuShapeIndex= m_uniqueShapeMapping[index];
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float mass = body->getInvMass() ? 1.f/body->getInvMass() : 0.f;
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b3Vector3 pos = body->getWorldTransform().getOrigin();
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b3Quaternion orn = body->getWorldTransform().getRotation();
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m_gpuPhysics->registerPhysicsInstance(mass,&pos.getX(),&orn.getX(),gpuShapeIndex,m_collisionObjects.size());
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m_collisionObjects.push_back(body);
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}
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}
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void b3GpuDynamicsWorld::removeCollisionObject(b3CollisionObject* colObj)
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{
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b3DynamicsWorld::removeCollisionObject(colObj);
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}
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