reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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55
src/Bullet3Common/b3Int4.h
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55
src/Bullet3Common/b3Int4.h
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#ifndef B3_INT4_H
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#define B3_INT4_H
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#include "Bullet3Common/b3Scalar.h"
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B3_ATTRIBUTE_ALIGNED16(struct) b3UnsignedInt4
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{
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B3_DECLARE_ALIGNED_ALLOCATOR();
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union
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{
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struct
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{
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unsigned int x,y,z,w;
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};
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struct
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{
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unsigned int s[4];
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};
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};
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};
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B3_ATTRIBUTE_ALIGNED16(struct) b3Int4
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{
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B3_DECLARE_ALIGNED_ALLOCATOR();
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union
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{
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struct
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{
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int x,y,z,w;
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};
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struct
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{
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int s[4];
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};
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};
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};
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B3_FORCE_INLINE b3Int4 b3MakeInt4(int x, int y, int z, int w = 0)
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{
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b3Int4 v;
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v.s[0] = x; v.s[1] = y; v.s[2] = z; v.s[3] = w;
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return v;
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}
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B3_FORCE_INLINE b3UnsignedInt4 b3MakeUnsignedInt4(unsigned int x, unsigned int y, unsigned int z, unsigned int w = 0)
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{
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b3UnsignedInt4 v;
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v.s[0] = x; v.s[1] = y; v.s[2] = z; v.s[3] = w;
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return v;
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}
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#endif //B3_INT4_H
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