reorder files, in preparation for Bullet 3 -> Bullet 2 merge

This commit is contained in:
erwincoumans
2013-04-29 19:04:08 -07:00
parent 55b69201a9
commit 3ac332f3a7
162 changed files with 215 additions and 3070 deletions

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#ifndef B3_GPU_BATCHING_PGS_SOLVER_H
#define B3_GPU_BATCHING_PGS_SOLVER_H
#include "Bullet3OpenCL/Initialize/b3OpenCLInclude.h"
#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
#include "Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h"
#include "Bullet3Collision/NarrowPhaseCollision/b3Contact4.h"
#include "b3GpuConstraint4.h"
class b3GpuBatchingPgsSolver
{
protected:
struct b3GpuBatchingPgsSolverInternalData* m_data;
void batchContacts( b3OpenCLArray<b3Contact4>* contacts, int nContacts, b3OpenCLArray<unsigned int>* n, b3OpenCLArray<unsigned int>* offsets, int staticIdx );
inline int sortConstraintByBatch( b3Contact4* cs, int n, int simdWidth , int staticIdx, int numBodies);
inline int sortConstraintByBatch2( b3Contact4* cs, int n, int simdWidth , int staticIdx, int numBodies);
inline int sortConstraintByBatch3( b3Contact4* cs, int n, int simdWidth , int staticIdx, int numBodies);
void solveContactConstraint( const b3OpenCLArray<b3RigidBodyCL>* bodyBuf, const b3OpenCLArray<b3InertiaCL>* shapeBuf,
b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n ,int maxNumBatches, int numIterations);
public:
b3GpuBatchingPgsSolver(cl_context ctx,cl_device_id device, cl_command_queue q,int pairCapacity);
virtual ~b3GpuBatchingPgsSolver();
void solveContacts(int numBodies, cl_mem bodyBuf, cl_mem inertiaBuf, int numContacts, cl_mem contactBuf, const struct b3Config& config);
};
#endif //B3_GPU_BATCHING_PGS_SOLVER_H