reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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src/Bullet3OpenCL/RigidBody/b3GpuConstraint4.h
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29
src/Bullet3OpenCL/RigidBody/b3GpuConstraint4.h
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#ifndef B3_CONSTRAINT4_h
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#define B3_CONSTRAINT4_h
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#include "Bullet3Common/b3Vector3.h"
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B3_ATTRIBUTE_ALIGNED16(struct) b3GpuConstraint4
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{
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B3_DECLARE_ALIGNED_ALLOCATOR();
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b3Vector3 m_linear;//normal?
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b3Vector3 m_worldPos[4];
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b3Vector3 m_center; // friction
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float m_jacCoeffInv[4];
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float m_b[4];
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float m_appliedRambdaDt[4];
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float m_fJacCoeffInv[2]; // friction
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float m_fAppliedRambdaDt[2]; // friction
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unsigned int m_bodyA;
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unsigned int m_bodyB;
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int m_batchIdx;
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unsigned int m_paddings;
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inline void setFrictionCoeff(float value) { m_linear[3] = value; }
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inline float getFrictionCoeff() const { return m_linear[3]; }
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};
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#endif //B3_CONSTRAINT4_h
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