reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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test/OpenCL/BasicInitialize/main.cpp
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test/OpenCL/BasicInitialize/main.cpp
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2011 Advanced Micro Devices, Inc. http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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///original author: Erwin Coumans
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#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
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#include <stdio.h>
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cl_context g_cxMainContext;
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cl_command_queue g_cqCommandQue;
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int main(int argc, char* argv[])
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{
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int ciErrNum = 0;
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cl_device_type deviceType = CL_DEVICE_TYPE_ALL;
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const char* vendorSDK = b3OpenCLUtils::getSdkVendorName();
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printf("This program was compiled using the %s OpenCL SDK\n",vendorSDK);
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int numPlatforms = b3OpenCLUtils::getNumPlatforms();
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printf("Num Platforms = %d\n", numPlatforms);
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for (int i=0;i<numPlatforms;i++)
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{
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cl_platform_id platform = b3OpenCLUtils::getPlatform(i);
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b3OpenCLPlatformInfo platformInfo;
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b3OpenCLUtils::getPlatformInfo(platform,&platformInfo);
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printf("--------------------------------\n");
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printf("Platform info for platform nr %d:\n",i);
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printf(" CL_PLATFORM_VENDOR: \t\t\t%s\n",platformInfo.m_platformVendor);
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printf(" CL_PLATFORM_NAME: \t\t\t%s\n",platformInfo.m_platformName);
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printf(" CL_PLATFORM_VERSION: \t\t\t%s\n",platformInfo.m_platformVersion);
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cl_context context = b3OpenCLUtils::createContextFromPlatform(platform,deviceType,&ciErrNum);
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int numDevices = b3OpenCLUtils::getNumDevices(context);
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printf("Num Devices = %d\n", numDevices);
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for (int j=0;j<numDevices;j++)
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{
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cl_device_id dev = b3OpenCLUtils::getDevice(context,j);
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b3OpenCLDeviceInfo devInfo;
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b3OpenCLUtils::getDeviceInfo(dev,&devInfo);
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b3OpenCLUtils::printDeviceInfo(dev);
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}
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clReleaseContext(context);
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}
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///Easier method to initialize OpenCL using createContextFromType for a GPU
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deviceType = CL_DEVICE_TYPE_GPU;
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void* glCtx=0;
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void* glDC = 0;
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printf("Initialize OpenCL using b3OpenCLUtils::createContextFromType for CL_DEVICE_TYPE_GPU\n");
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g_cxMainContext = b3OpenCLUtils::createContextFromType(deviceType, &ciErrNum, glCtx, glDC);
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oclCHECKERROR(ciErrNum, CL_SUCCESS);
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if (g_cxMainContext)
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{
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int numDev = b3OpenCLUtils::getNumDevices(g_cxMainContext);
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for (int i=0;i<numDev;i++)
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{
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cl_device_id device;
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device = b3OpenCLUtils::getDevice(g_cxMainContext,i);
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b3OpenCLDeviceInfo clInfo;
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b3OpenCLUtils::getDeviceInfo(device,&clInfo);
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b3OpenCLUtils::printDeviceInfo(device);
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// create a command-queue
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g_cqCommandQue = clCreateCommandQueue(g_cxMainContext, device, 0, &ciErrNum);
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oclCHECKERROR(ciErrNum, CL_SUCCESS);
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//normally you would create and execute kernels using this command queue
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clReleaseCommandQueue(g_cqCommandQue);
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}
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clReleaseContext(g_cxMainContext);
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}
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else {
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printf("No OpenCL capable GPU found!");
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}
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printf("press <Enter>\n");
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getchar();
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return 0;
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}
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31
test/OpenCL/BasicInitialize/premake4.lua
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test/OpenCL/BasicInitialize/premake4.lua
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function createProject(vendor)
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hasCL = findOpenCL(vendor)
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if (hasCL) then
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project ("Test_OpenCL_intialize_" .. vendor)
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initOpenCL(vendor)
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language "C++"
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kind "ConsoleApp"
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targetdir "../../../bin"
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includedirs {"../../../src"}
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files {
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"main.cpp",
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"../../../src/Bullet3OpenCL/Initialize/b3OpenCLUtils.cpp",
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"../../../src/Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
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}
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end
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end
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createProject("Apple")
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createProject("AMD")
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createProject("Intel")
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createProject("NVIDIA")
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